04-17-2013 05:45 PM
04-17-2013 05:48 PM
04-17-2013 08:42 PM
04-18-2013 01:59 AM
04-18-2013 02:11 AM
float2 rvector= theta * (HmdWarpParam.x + HmdWarpParam.y * rSq +
HmdWarpParam.z * rSq * rSq +
HmdWarpParam.w * rSq * rSq * rSq);
04-18-2013 06:08 PM
uniform float4 HmdWarpParam = {1.0f, 0.22f, 0.24f, 0.0f};
04-18-2013 09:07 PM
04-19-2013 01:43 PM
"cybereality" wrote:
Here are the values for the Rift.uniform float4 HmdWarpParam = {1.0f, 0.22f, 0.24f, 0.0f};
04-19-2013 01:45 PM
"errantspark" wrote:
So we'll be using two separate tri-copters to have very wide separation to play around with the feeling of size in the world.
04-19-2013 02:27 PM