06-08-2023 09:41 AM - last edited on 06-08-2023 09:56 AM by FunkyTanuki
I do VR development and research as an intern at my university, so I walk a lot of people through their first time in VR. I've seen a lot of people get stuck on the First Steps demo, so I'd like to suggest some feedback on how to improve it.
I really want VR to thrive! First Steps is most people's first impression of VR, so I think it's very important to address any problems a person can have while using it. I've seen so many people get stuck on this demo and give up on VR completely. I wonder if that's a factor in why there are so many lightly used Quests on second-hand markets.
My final feedback is that I think the Beat Saber Demo should be included as one of the cartages a player can use. Beat Saber is a great first impression for VR, so a demo of it would fit First Step's theme well.
06-09-2023 06:47 AM
@radlabsteam3 wrote:
I think that at the very beginning of First Steps, the player should be shown and told how to hold their controllers. Maybe even make a passthrough window around the controllers during this time.
That's a cool idea.
Maybe with the Quest 3 they could have the intro program mostly passthrough at the start while people get used to the controllers and guardian, leaving them in a familiar setting while things are introduced.
(I think maybe the Quest 2 wouldn't work as well for full a passthrough intro, the really low quality could be off-putting to new people. But limited area passthrough like around the controllers as you said would be fine)
I really wish the First Steps dance segment was available stand alone, that's the most fun part.