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Game prices should be adjusted according to countries.

caglar.gulucan
Honored Guest

Each country has different purchasing and selling power. People in country A and people in country B buy products at different prices according to countries. But you have indexed game prices according to only one country.

 

Pricing policy application specific to each country, like Steam, which I want from Oculus.

Don't get me wrong, you can't grow with this marketing strategy.

Many people prefer to play games by buying games from steam. (Including me.)

The game I bought 5 USD from steam, oculus 24 USD.

This is not fair. I want you to change this.

 

For example, look at this game:

69 TL = 4.94 USD on Steam.

335 TL = 24 USD on Oculus. (and 3 USD tax will be add)

 

Instead of buying 1 game on Oculus, I buy 4-5 games on steam.

 

STEAM /  SUPER HOT / 4.94 USD

2022-03-02_213413.png

 

 

OCULUS/  SUPER HOT / 24 USD + (TAX)2022-03-02_213451.png

 

5 REPLIES 5

PITTCANNA
Visionary

@caglar.gulucan wrote:

Each country has different purchasing and selling power. People in country A and people in country B buy products at different prices according to countries.  You have indexed game prices according to only one country.

 

Pricing policy application specific to each country, like Steam, which I want from Oculus.

Don't get me wrong, you can't grow with this marketing strategy.

Many people prefer to play games by buying cheap games from steam. (Including me.)

The game I bought 5 USD from steam, oculus 24 USD.

This is not fair. I want you to change this.

 


PITTCANNA
Visionary

Dude this is just dumb, period.  Its already adjusted based upon your countries currency.

 

Steam pricing is different from oculus, different distribution methods.   

As a result, steam makes pricing according to countries. This is what it should be. check the shopping pages of each country, the same products are sold at different prices.

Still dumb, game devs are getting screwed.  Also developing for the quest/rift is different than developing for the valve/vive or another headset.

 

If you have money for a pc and vr headset yu should have no issues paying full price for the game.

First of all, thank you for your answers.

 

"Still dumb, game devs are getting screwed.  Also developing for the quest/rift is different than developing for the valve/vive or another headset."

The games I mentioned are already priced according to the countries on Steam. These are VR games.

 

"If you have money for a pc and vr headset yu should have no issues paying full price for the game.."

If Steam is so powerful right now, it's thanks to the right marketing strategies. My advice to you is to learn economics and marketing. 🙂