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Grimlord - the new Dark Souls VR? The game supports native Oculus drivers - first impressions

Grand Champion

Grimlord arrived a few days ago - reviews are really great, 92% of 215 ratings are positive:


The game is here - 20% off until July 13:

Recommended specs:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3070
  • DirectX: Version 11
  • Storage: 10 GB available space
  • VR Support: Valve Index, HTC Vive, Oculus Rift, Quest 2 and WMR

I'm not sure about the RTX 3070, I can run the game using Index res 300% with maxed in-game graphics in solid 90 fps. I think a GTX 1080 can do fine too. 

Poly levels (geometry) is not as great a Undead Citadel, but it's still great. And Grimlord has more high-res textures, but worse lighting. Grimlord is early access, but does not feel like it. 

A few shots:

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Some npcs just look gorgeous 🙂


Ultramersion textures:

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You have a full body in the game - arms, legs, torso. Environments look great too:

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The fighting is better than Undead Citadel, but I still prefer Undead Citadel for the many weapons and the great story and puzzles. Here are some opponents in Grimlord:


You can dismember opponents like in HellSplit and Undead Citadel


Weapons do look awesome:

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This is real PCVR - but Grimlord will later arrive for PSVR2 too.


Lighting is nice too, but generally and especially for the dynamic shadows much worse than Undead Citadel:

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I'll probably be back in the Undead Citadel later tonight, but Grimlord is great too!



Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"


Grand Champion

To my amazement, the game supports native Oculus drivers - no need for SteamVR. This means you'll get optimal performance with Meta/Oculus hmds. This is Rift CV1 ss 2.5:



I'm wondering if the game has been in development for many years and originally was designed for oled hmds (Rift CV1, Vive (Pro)), because some prison cells in the start of the game are so dark I literally cannot see a thing with lcd hmd (Index) - but I can with the Rift CV1. Weapon alignment also feels more natural with Touch than Index controllers - and I even think the swinging felt less sluggish with Touch. 

Then it feels like devs changed the game to look better for lcd hmds, like removing TAA, because the the game has way too prominent jaggies using CV1, but now looks great with the Index. 

Also no new games support the old native Oculus drivers, nowadays OpenXR is the standard. Supporting the awesome old Oculus drivers does mean that I can play the game using CV1 with no issues, or I can use SteamVR with the Index. All are happy 🙂 


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"