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Guardians Of The Wind [Windlands]

Kenopipuu
Honored Guest
This is the new thread for the bigger version of "Windlands".
Here are some links to some new and old stuff 🙂

*NEW* Indiegogo Campaign is ON!!!
*NEW* Also new Demo V.0.3.0a with support for DK2 and DK1 + Monitor 🙂 (Downloads at Indiegogo page)
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INDIEGOGO - http://igg.me/at/windlands/x/8319503
WEBPAGE - http://guardiansofthewind.com/
FACEBOOK - https://www.facebook.com/guardiansofthewind
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IndieGoGoCampaingCardWithIndiegogo.png

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LINKS
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YOUTUBE http://www.youtube.com/user/JohannesKivikangas/videos
https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3922
https://share.oculusvr.com/app/windlands

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OLD DOWNLOADS
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DOWNLOAD WIN 32 https://drive.google.com/file/d/0B_ahRg4C2-yjVlVpcGJqdEVXZkk/edit?usp=sharing
DOWNLOAD MAC 32 https://drive.google.com/file/d/0B_ahRg4C2-yjM2hPek1iYTJhVHM/edit?usp=sharing
DOWNLOAD LINUX 32+64 https://drive.google.com/file/d/0B_ahRg4C2-yjWlhSbW5jd3Vtejg/edit?usp=sharing
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249 REPLIES 249

Kenopipuu
Honored Guest
"ExplodingWindow" wrote:
"Freyelise" wrote:
Try to disconnect any controllers you are not using, racing wheels, HOTAS, etc. The controller scheme in Unity apparently reads input from all the controllers, so if any are off-center it will result in input sent to the game.

All I have plugged in is my keyboard, 360 controller, mouse, Astro A50 mixamp, External HDD, and the Oculus lol..


have you tried unplugging the 360 controller and replugging after the game is on?

Kenopipuu
Honored Guest
"markcmiller" wrote:
Ilja is there any time-frame on the alpha access for backers? I may have missed an update or e-mail regarding this so I apologize in advance if that’s the case. Thanks again!


Hi Mark.

The first alpha will be a demo of a boss fight, when this is in a good enough shape.
It is hard to say how much time this will take currently.
The Second alpha part will come out when we have a well working level with the boss in it.
Beta will be the game with all the levels and bosses, before polish.

We are working on parallel on multiple things currently, but mainly focus on getting a block out of all the levels and making the boss fight for alpha.

Sorry this is a bit wage on actual times but I hope this answers your question 🙂

V3LV3T3LVIS
Explorer
is there a plan to release a mac demo for the current demo version?

likwidtek
Explorer
I can't get the twin screen to work. It shows just a solid white screen. Shows great on the rift for sure but no one else can see. Anyone have this problem? Running win 8.1 if that helps.

Edit: sigh, I'm an idiot. Press M in game to enable the mirror mode.

Kenopipuu
Honored Guest
"onefortyfouram" wrote:
is there a plan to release a mac demo for the current demo version?


Currently there is no plan for a mac version of the demo 😞
But hopefully that will change later.

All my efforts are now going in making alpha levels 😄

CyberShadow
Honored Guest
I tried the demo and here is my feedback:

1. I tried playing with a Manta MM814 controller, and the controls are way off. The "triggers" calibrate the Rift and reset the level. The Start button does nothing. I couldn't figure out how to use the two kinds of ropes, I only found two buttons that fired ropes (left and right shoulder buttons). Turning left/right is mapped to pushing the right stick up/down. (Could go into more detail if desired.) Some way to remap controls is needed, even as simple as a .ini file.

2. The angle I'm facing is reset every time I respawn. This means that every time I respawned in the demo, I had to turn further and further right (IRL), and occasionally feel around for my desk, turn back left in my chair, and recenter.

3. After about 50 respawns, I've given up on beating the tutorial - not sure how much the above problems affected this.

Kenopipuu
Honored Guest
"CyberShadow" wrote:
I tried the demo and here is my feedback:

1. I tried playing with a Manta MM814 controller, and the controls are way off. The "triggers" calibrate the Rift and reset the level. The Start button does nothing. I couldn't figure out how to use the two kinds of ropes, I only found two buttons that fired ropes (left and right shoulder buttons). Turning left/right is mapped to pushing the right stick up/down. (Could go into more detail if desired.) Some way to remap controls is needed, even as simple as a .ini file.

2. The angle I'm facing is reset every time I respawn. This means that every time I respawned in the demo, I had to turn further and further right (IRL), and occasionally feel around for my desk, turn back left in my chair, and recenter.

3. After about 50 respawns, I've given up on beating the tutorial - not sure how much the above problems affected this.


For the full game we will have an ingame controls configuration system.

For the demo you could remap to that controller by launching the game and quickly holding the CTRL button. This will open the unity popup window ( might open under the actual game window sometimes ). There you can go to the INPUT tab and remap the controls to your liking.

The respawn problem sound weird. But you should be able to fix this by facing the direction you want to be the neutral direction in meatspace and press backspace on keyboard or back button on controller ( after remapping it to something that works on your controller ).

Hopefully this helps 🙂
PS. if your not sure that your running the latest build you can download it from here: http://guardiansofthewind.com/

CyberShadow
Honored Guest
"Kenopipuu" wrote:
For the full game we will have an ingame controls configuration system.

For the demo you could remap to that controller by launching the game and quickly holding the CTRL button. This will open the unity popup window ( might open under the actual game window sometimes ). There you can go to the INPUT tab and remap the controls to your liking.
Thank you! I think this should be in the included Instructions.txt file. After remapping the controls, I've beaten the tutorial with 5 respawns. (As I suspected, I was bound to just the short, climbing ropes.)
"Kenopipuu" wrote:
The respawn problem sound weird. But you should be able to fix this by facing the direction you want to be the neutral direction in meatspace and press backspace on keyboard or back button on controller ( after remapping it to something that works on your controller ).
Well, this doesn't really apply, since this problem was quite situational - I was stuck at the last part of the tutorial, with the floating purple bushes. As I kept colliding with them very shortly after respawning, I had to turn a bit to the right to face them again after each respawn. It was more tempting to turn physically rather than using the right stick, which is why I kept turning more and more to the right. This didn't reoccur after I went on to play the demo today, as I got used to joystick turning, and was never confronted with a situation where I would need to respawn as often.

Kenopipuu
Honored Guest
"CyberShadow" wrote:
"Kenopipuu" wrote:
For the full game we will have an ingame controls configuration system.

For the demo you could remap to that controller by launching the game and quickly holding the CTRL button. This will open the unity popup window ( might open under the actual game window sometimes ). There you can go to the INPUT tab and remap the controls to your liking.
Thank you! I think this should be in the included Instructions.txt file. After remapping the controls, I've beaten the tutorial with 5 respawns. (As I suspected, I was bound to just the short, climbing ropes.)
"Kenopipuu" wrote:
The respawn problem sound weird. But you should be able to fix this by facing the direction you want to be the neutral direction in meatspace and press backspace on keyboard or back button on controller ( after remapping it to something that works on your controller ).
Well, this doesn't really apply, since this problem was quite situational - I was stuck at the last part of the tutorial, with the floating purple bushes. As I kept colliding with them very shortly after respawning, I had to turn a bit to the right to face them again after each respawn. It was more tempting to turn physically rather than using the right stick, which is why I kept turning more and more to the right. This didn't reoccur after I went on to play the demo today, as I got used to joystick turning, and was never confronted with a situation where I would need to respawn as often.


Good to hear that most of the problems got solved 🙂

Tardigrade
Honored Guest
Hey Kenopipuu

I couldn't find any info on beta release date. Seeing as how the final RC should be coming out in May I wonder when we will get beta access?

Kind regards,

JC