04-03-2017 03:10 PM
04-03-2017 09:23 PM
04-03-2017 10:46 PM
Thane_ said:
In the video, they're holding the two handed gravity gun with one hand. To me that a regresion in gaming and immersion, but i can handle the gravity gun being that way since its totally fiction. Holding heavy, super high recoil real world weapons (that i have personal experience shooting) with one hand... that is what i call immersion breaking. Seems just a bit contrary to VR is all about.
The Doom 3 devs here didnt even seem interested in 2 handed gripping for long guns either, i wonder how common that sentiment is going to be.
04-04-2017 04:13 AM
04-04-2017 06:32 AM
04-04-2017 07:32 AM
04-04-2017 09:45 AM
04-04-2017 11:02 AM
Storm_Cloud said:
If this is going to be the full game and it's done properly, I can think of at least half a dozen scenes where I'm going to lose my mind! New most anticipated release.
04-04-2017 11:03 AM
KillCard said:
Thane_ said:
In the video, they're holding the two handed gravity gun with one hand. To me that a regresion in gaming and immersion, but i can handle the gravity gun being that way since its totally fiction. Holding heavy, super high recoil real world weapons (that i have personal experience shooting) with one hand... that is what i call immersion breaking. Seems just a bit contrary to VR is all about.
The Doom 3 devs here didnt even seem interested in 2 handed gripping for long guns either, i wonder how common that sentiment is going to be.
Doing 2 handed grips can be a bit difficult but its not impossible. I do wish they would put in the extra effort to add it though.
It took me a while to get it working correctly in my own game and even then I have troubles making it calculate around "gimbal lock" whenever you aim vertically (it causes the gun to flip around the other way). And thats using Unity's plethora of Quarternion functions, its possible that the functions of HL2 source are entirely different.
04-04-2017 11:21 AM