Has anyone had any success with getting Half Life 2 to work with the CV1? I've followed all the steps for how it used to be done, but when launching the game and selecting "Activate VR" nothing happens, on my HMD the home screen disappears and starts to load for a few seconds like when some other game/app is launching, but then it just returns to the home screen with nothing happening.
SteamVR returns an error too when selecting the "activate VR" button on the HL2 menu, about how "something" went wrong. To remedy SteamVR failing to launch this way, I've launched SteamVR first and then used it to launch Half Life 2 from the SteamVR menu, but the game simply crashes to desktop after launching or refuses to launch. I downloaded the unofficial Half Life 2 VR mod which many said worked great in the past on DK2 (even better than valve's own support!) but it yields the exact same results.
I don't think they ever updated it to Oculus SDK 1.4, is the problem.
Which is a shame, because before I realized that, I had already sat down and made a FoV Testing Map in the HL2 map editor. Doesn't do me any good if I can't actually run HL2 in my Rift, lol.
It's hard being the voice of reason when you're surrounded by unreasonable people.
Well, we have all these people who get VR sick to thank for. All cool games i bought rift for doesnt work and i didnt have the chance to even try them out.
A few people apparently got it to work with considerable kludging. I got about half-way through reading the 'how to' before it seemed like far too much work.
There was a post on Reddit the other day about running it using VorpX:
I can confirm it works fine with Vorpx, it's easy to get the settings you need to make it work on google.
But it's too nauseating to play for a very long time, even with the best settings. Generally vorpx works really badly compared to vr games on the oculus store.