12-15-2016 12:13 PM
12-15-2016 02:11 PM
12-15-2016 02:20 PM
12-15-2016 02:26 PM
12-15-2016 02:50 PM
12-15-2016 02:58 PM
HoIIywood said:
Nadda option I can see. In fact in the menus, it was not registering inputs sometimes. I struggled to get it to start a game the second time I loaded back in to check the options.
I can see the touch controllers in game.
EDIT: Oh, Steam vs Home version 😞 ...and so it begins.
Imeleon said:
I tried that tonight but didn't get it working.
Would be more fun/better than the selecting on the thumb sticks.
12-15-2016 03:05 PM
12-15-2016 03:11 PM
HoIIywood said:
@arttek
Yar, I've found that out the hard way...Steam vs Home which is why I said 'and so it begins.'
They can't even get developers to publish matching versions on the various platforms.
When asked where is the update for touch, N1k0demus' response was "If you bought the game on Oculus Home then just go to options and toggle Oculus Touch!"
So if the Hordez dev is stating this, that doesn't bode well.
12-15-2016 03:17 PM
arttek said:
HoIIywood said:
@arttek
Yar, I've found that out the hard way...Steam vs Home which is why I said 'and so it begins.'
They can't even get developers to publish matching versions on the various platforms.
When asked where is the update for touch, N1k0demus' response was "If you bought the game on Oculus Home then just go to options and toggle Oculus Touch!"
So if the Hordez dev is stating this, that doesn't bode well.
As a former app developer, I can understand the difficulty with trying to match things up to several different devices. You have to write new code for new devices, and Touch was an afterthought since it wasn't available at the time of the game's publication. It's fortunate that they decided to implement Touch capabilities, as it could've been their choice to just leave it as controller based only... but that wouldn't go well for their sales moving forward.
With that said, now that they are supporting Touch, I'm hoping they're actively improving upon it and not just leaving it in this state, which seems like a few options are still missing. Not sure how to reach out to the developers. Their website doesn't have a forum. I suppose I can try to email them and see if they answer.
12-15-2016 03:21 PM
HoIIywood said:
arttek said:
HoIIywood said:
@arttek
Yar, I've found that out the hard way...Steam vs Home which is why I said 'and so it begins.'
They can't even get developers to publish matching versions on the various platforms.
When asked where is the update for touch, N1k0demus' response was "If you bought the game on Oculus Home then just go to options and toggle Oculus Touch!"
So if the Hordez dev is stating this, that doesn't bode well.
As a former app developer, I can understand the difficulty with trying to match things up to several different devices. You have to write new code for new devices, and Touch was an afterthought since it wasn't available at the time of the game's publication. It's fortunate that they decided to implement Touch capabilities, as it could've been their choice to just leave it as controller based only... but that wouldn't go well for their sales moving forward.
With that said, now that they are supporting Touch, I'm hoping they're actively improving upon it and not just leaving it in this state, which seems like a few options are still missing. Not sure how to reach out to the developers. Their website doesn't have a forum. I suppose I can try to email them and see if they answer.
I'd be fine to use a gamepad, but that now no longer responds either with the Touch, because it sees the Touch in game and only responds to those.
To say they are supporting Touch is not an entirely accurate statement.