02-12-2024 07:26 PM - edited 02-12-2024 07:28 PM
Hi there. Just my own personal opinion here, but I just picked up a Quest 3 a week ago (I have owned each Quest, Rift CV1 and been here since the devkit days) and wanted to see if the experience on Horizons had improved since the last time I played it about a year ago - and I was sadly disappointed to see that not only had it not, but in the Quest 3 I notice the issues with the 'metaverse' so much more than I did on my Quest 2 - and just had to log myself out after about 10 minutes trying to fish, because it gave me a headache and made me feel ill (which is the first time I have felt that way since using the Quest 3).
The graphics are absolutely terrible in all the worlds, the aliasing is some of the worst I've seen on these newer headsets... I love my Quest 3, but I'm curious why things are being made this way by a company that seems so invested in virtual reality?
Why does Meta seem so dead-set on making their apps so basic? It feels like they are trying to do what Apple did in its early days, by oversimplifying everything; but I don't think the real draw of those products were ever really in things like the 'one button mouse' (everyone I ever talked to except a couple of very old people hated that) - and the ultra simple blocky graphics in all of their apps (don't get me started on the avatars 🤢), and a part of why some of the simplification worked for Apple back then was because most people were still apprehensive about using a computer.
Those days are effectively gone now. Things do not need to be that way anymore; and imo they shouldn't be. At least not when the tradeoff is horrible aliasing and preschool level graphics and gameplay.
It's clear I'm not the only one who isn't really fond of it either, nearly all of the 'meta' apps have some of the lowest ratings on the entire store; that being said, there are a few gems in there as well.
First Contact is absolutely WONDERFUL in almost every way (The other 'demo' experiences that come with each Quest are also really cool), and still one of - if not my favorite mixed reality application (certainly one of the best examples of how to do MR right) - but of course we are given just one level?? It could have been something so much more.
Some of the 3D VR animations Oculus has put out are also top of the line; but that's about where it ends. I would rather use something else for every other Meta app that is out there - and that just seems so sad to me given all the talk we've heard of how amazing it is all supposed to be; just absolutely baffling really.
I'm just so confused regarding some of the choices made by the Oculus/Meta team in regards to most of the 'official' apps that are available really - Horizon Worlds just seems to be following the trend.
Some other very strange choices I see are some of the most obviously overlooked things I can think of.
Like, why can we not search the store in the headset and order the experiences by mixed reality? If there is a way I certainly can't find it, and after multiple times trying and reading other posts on various forums saying similar things, it doesn't seem the problem is with the people.
The experience there seems really inconsistent across platforms as well. I can search for almost everything I want to search for on the in-browser store, but different choices are available on the mobile app, the PC app, and in the headset itself.... Just seems really, really odd that things are so inconsistent.
Anyhow, I still love my Quest 3 and I'm happy that I bought it - but I can't help but think that things could be so much better if the people making this experience cared a little more about the little QOL details that really bring things together.
Ok, my Worlds Horizon headache and nausea seems to have let up enough that I think I can handle dinner. I'm completely put off going back into VR for the evening though, and I have the official Meta 'metaverse' app to thank for that.
Gripe over. Love ya'll. ❤️
😕
10-24-2024 10:14 PM
You might not get this reply, however I feel every aspect of this. Hence why I simply have moved on from meta entirely. Hate to break it to you but it’s PC VR or go home now. Nobody wants to spend so much money on it, but for now it has to be done to get the better Vr experiences.
10-25-2024 08:55 AM - edited 10-25-2024 09:43 AM
Horizon is made for extremely slow phone gpus - even slower than Quest 3, so this is what you get. Remember that Quest 3 is slower than a GTX 960. And you need to render 2 x 72 fps or 2 x 90 fps in VR.
Meta's original vision was to get 1 billion in VR - and 1 billion do not have fast rigs to make awesome VR. So Meta opted for the lowest of the low - and this is exactly what you get with Horizon.
That said, I did visit a few days ago - it looked slightly better than I was expecting. For targtting ultra-slow phone gpus, I think Meta did put much effort into Horizon. 2c.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-25-2024 09:23 AM
I have been pretty happy in Horizon Worlds tbh but I think it has more to do with the people who I spend my time with not the environment.
10-25-2024 12:07 PM
The target audience of horizon worlds are kids who are happy with the low res cartoon graphics.
03-09-2025 09:24 PM
Correct me if I'm wrong, but what you see in Horizon Worlds are mostly submissions from everyday people. The toolset is free and readily available, so people make their very first worlds and upload for all to see. So, what you get are a whole bunch of primitive looking submissions. I've seen some pretty impressive ones from here from time to time and by no means are they PS5 quality but can tell a lot of effort went into the details. I guess in the end, being immersed into the world is what truly counts.