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How to create a VR environment that does not need anti-aliasing?

seddaa
Honored Guest
I've created a 3D environment for my VR app using unity assets but when you run the app in the headset there is massive amounts of pixelation. When I use anti-aliasing performance drops massively so looking for an alternative.
 
Should start from scratch with the environment and create the 3D assets myself?
 
What do I need to think about to reduce the need for anti-aliasing?

 

2 REPLIES 2

Hi @seddaa  - you might want to ask this question in the developer forums, which you can navigate to along the top of your page if on desktop.

Possibly even Unity's own forums?

Big PC, all the headsets, now using Quest 3

Sadly this is another Reddit copy/paste thread I'm afraid.

Be aware, don't click on any links that may get edited into the OP's post or signature.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)