11-05-2019 07:29 AM - edited 06-16-2021 10:21 AM
The game arrived a few days ago, looks interesting - I have not yet tried it:
Some reviews:
(quote - High quality, low quantity - game is too short for the price)
https://www.vrfocus.com/2019/10/review-journey-for-elysium/ (60 % verdict)
https://www.games.ch/journey-for-elysium/test/review-iRn/ (77% - written in German)
https://steamcommunity.com/games/1036260/announcements/detail/1608275615653803533
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-06-2019 01:09 AM
Note that according to the devs, primarily supported HMDs seem to be oled HMDs:
" [...] we've always stated everywhere that only HTC Vive & Oculus Rift are supported. Though the Index headset + Vive controllers will still work."
That doesn't mean that the game won't look great on lcd hmds - I have not tried it - but to me it looks like another game where the devs used oled hmds when making and designing the game.
I'm probably going to try buying the game especially if it has native Oculus driver support - I've just asked the devs about the native driver support. I'd prefer to play such dark games on the CV1. Clearly the devs have spent many hours making the game, really sad if it gets no attention or sales - right now there aren't many reviews on Steam indicating few sales. The devs not making the game available in the Oculus Store will probably not be a clever decision, if the game being unavailable in the Oculus Store was their own decision...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-06-2019 08:54 AM
Hi Rune, I checked with the team. Currently, it will require SteamVR. We're working on a build for the Oculus store right now though 🙂
https://steamcommunity.com/app/1036260/discussions/0/1640927348809693333/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-07-2019 09:48 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-08-2019 03:47 AM
11-08-2019 04:39 AM
Luciferous said:
I have been quite surprised at how good the Rift CV1 looks using ss 2.0 but I do notice the SDE more. Are the blacks that bad in the index? I don't remember the DK2 blacks being bad?
Luminance in nits (high values are best):
Index: 95
Rift-S: 74
Vive: 214
Black level in nits (low values are best):
Index: 0.153
Rift-S: 0.16
Vive: under 0.02 with true blacks turned off via black smear compensation (default). (This value is 0 without black smear (SPUD) compensation)
Got an index yesterday (upgraded from the first rift) And Ive noticed when playing games with dark areas, for example The forest, during night time, everything is really brightly washed out that i can hardly see anything, and when i turn the brightness down its just too dark to see anything. On the rift i could easily see in the dark (it just looked 'right'). Is there something i could try to fix this? or is this just how the index is?
Its the same in other games as well
Edit: i just realied the original rift had a OLED screen, perhaps thats why it looked so much better in dark scenes
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-13-2019 05:48 AM - edited 06-16-2021 10:22 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-16-2021 10:25 AM
Tried the game for the first time ever using Rift CV1 - have only been using Valve Index previously for this game.
Have to say that graphics were mind-blowingly better with the oled/CV1 - clearly this game was made for oled. I'd say graphics with Index were like 5/10 - but 8/10 with CV1. Graphics just don't look "right" with lcd, but everything looks just perfect with the CV1!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"