Let's talk about Meta's rather crude and poor user experience apps. Their UI/UX design seems to be stuck in the 2010s, not the 2020s. I've been using Meta Quest 3 for a year now, and while it has certainly improved a lot, it still has too many problems to tolerate.
I recently tried Meta's gallery app, and the experience was terrible. The app window doesn't resize automatically to the image ratio, but just sticks the images to the window with thick black borders on both sides, which makes it feel completely immersive. You can't select multiple images when deleting them, and the images load very slowly.
And the problems are not limited to the gallery app. Many of Meta's other apps are just as crude and inhumane. For example, the miniature models displayed when scanning a space can't be rotated or enlarged, and the pixels are extremely obvious. In comparison, Facebook, Instagram, and Theater Elsewhere are slightly better.
If Meta doesn't know what to do, it can actually look for references in its own store. There is an app for watching space videos called Photon, which is similar to the 3D version of TikTok and is free to download. Its UI design is simple and beautiful, and the application window will automatically adjust the size according to the video ratio. The borderless design and glass effect UI look modern and attractive. I even wonder if Apple's designers lurked in Meta to help design Photon.
In contrast, Meta's gallery app is like an antique dug out of the history pile. So, my suggestion is: Meta should learn from Vision Pro and improve the UI/UX design of the system and applications; or just poach the Photon team to be the chief designer, at least they know that the UI design in 2025 should not look like the nostalgic theme of the Symbian system.