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LiveViewRift - enjoy your media (DK2 compatible)

mrjazz
Honored Guest
LiveViewRift lets you watch different kinds of media with the Oculus Rift. You can use it to watch a movie, a panorama-slideshow or even do FPV-flying with the Rift. With its powerful distortion- and field-of-view-correction functions LiveViewRift lets you enjoy media as your eyes would be where the camera is.

It supports network cameras offering MJPEG-streams over http, cameras supported by OpenCV, Blackmagic DeckLink, iSight, display-mirroring and youtube-videos. Additionally you can watch photos and videos on your computer.

Various mapping functions for correcting the image-distortion, field-of-view and view-pitch are configurable. All mapping parameters are fully adjustable and automatically memorized. Different views lets you conveniently calibrate your image-source. Rectilinear (normal), equidistant (typical fisheye), equirectangular (360°-panoramas), stereographic ("little planet") and cylindrical (iPhone-panoramas) mappings are supported.

Also side-by-side stereo content is supported. With the help of advanced thought-out 3D-calibration features it will just work perfectly with any source offering side-by-side content.

With its environment-feature you can watch your media in virtual scenes like cinemas or other fun places. You can even use your own scenes by supplying them in the fbx-format.

LiveViewRift uses the official Oculus SDK for giving a state of the art experience and supporting the latest hardware from Oculus.

Possible use-cases amongst others are:

  • watch slideshows with mixed normal and panoramic photos

  • watch side-by-side stereo-content, including JPS- and MPO-images

  • watch full-length movies

  • watch youtube-videos

  • do FPV-flying with correct field-of-view and camera-distortion- and pitch-correction as you would be sitting on the plane

  • do augmented-reality experiments by attaching a camera to the Rift (get amazing results with the iPhone-app iPCamera, which transmits compatible orientation-data together with the live-video)

  • Use the Rift as a virtual computer-screen for browsing the web, playing games, etc.





You can download LiveViewRift for Mac OS X 10.9 and Windows 7/8 here:
Mac (v3.13.1, DK1 and DK2): http://soft.viarum.com/download/liveviewrift3131_mac_220914.dmg
Windows (v3.13.1, DK1 and DK2): http://soft.viarum.com/download/liveviewrift3131_win_220914.msi

Here is a basic tutorial video:



Newest updates:

UPDATE 08/31/14 7:42 pm PDT:
Version 3.3:
-gamepad support (button-assignment visible under misc->gamepad-help)
-improved mediabrowser (formerly filebrowser)
-unusable items are not shown in mediabrowser
-removed interlaced stereo because of low relevance

UPDATE 09/01/14 8:39 pm PDT:
Version 3.4:
-display-mirroring added for Windows 8
-media-files can be opened by dropping them onto the app
-bugfix: highlighted folders in mediabrowser correct

UPDATE 09/02/14 11:55 am PDT
Version 3.5:
-screen distance adjustable for equirectangular and cylindrical mappings

UPDATE 09/05/14 7:38 pm PDT
Version 3.6:
-mouse-support added (now almost everything including media-browsing can be done without having to take off the Rift!)
-adjustable circular clipping with smoothstep-feathering in equidistant mode (great for merging multiple fisheye-pictures or cameras)
-projection-center can be specified in equidistant- and stereographic-modes
-bank-correction added (rotation-order: bank->pitch->yaw)
-overheadless layer-duplication added (great for working with multiplex-panoramas)
-slideshows/media-browsing can be started with files as well as directories
-Oculus SDK 0.4.2

UPDATE 09/06/14 10:25 am PDT
Version 3.7:
-visual timeline and seeking with the mouse through videos
-clicking on the empty space below the hud hides the hud
-improved audio-playback performance

UPDATE 09/06/14 10:26 pm PDT:
Version 3.8:
-layers can be soloed/muted (when more than one layer exists)
-hud with rounded corners
-with a gamepad yaw and pitch can not be altered at the same time anymore

UPDATE 09/07/14 5:01 pm PDT:
Version 3.9:
-subtitle support (ASS/SSA-format embedded into video-file)
-support of 3D video-files with dual-video streams (i.e. 3D MKV, Fuji W3, etc.)
-convergence-parameter in conjunction with non-rectilinear modes adjusts yaw- instead of translation-difference
-bugfix: videos with unicode-characters in their filenames can be watched
-bugfix: support of videos with high framerates like 50 or 60fps
-rift-tracking can be disabled with Ctrl-R (Command-R on Mac)

UPDATE 09/09/14 3:38 am PDT:
Version 3.10:
-support of Youtube-videos
-forced small system-audio buffer of 2048 samples and added option to adjust pre-delay (under misc settings) for ensuring optimal audio-synchronization on all systems
-added vertical calibration line
-calibration lines can be toggled

UPDATE 09/11/14 2:07 pm PDT:
Version 3.11:
-settings can be saved to file and opened with mediabrowser
-photos can be downloaded from web
-video looping

UPDATE 09/12/14 10:10 am PDT:
Version 3.12:
-settings can be shared by creating LVR-IDs and opening them with the "LVR-ID open..."-button

UPDATE 09/15/14 11:20 pm PDT:
Version 3.13:
-lvr-ids can be opened from web browser by using url-scheme lvrid://123456
-multiple lvr-ids can be combined to playlist-lvr-id
-autostarting of videos can be disabled
-bugfix: setup-settings regarding fullscreen, hud and h&s-warning also applied when opening LVR-IDs
-bugfix: Pressing Ctrl+S enables the hud, if it was disabled before
-bugfix: parameters are also remembered correctly when changing them via gamepad
-exchange-format changed from xml to json (still downward compatible to reading xml)

UPDATE 09/22/14 3:50 pm PDT:
Version 3.13.1:
-bugfix: Test-button works again

complete changelog
Watch panoramic 3D photos, videos and do FPV-flying with LiveViewRift! viewtopic.php?f=28&t=11001
633 REPLIES 633

sparks333
Honored Guest
I'm having lots of trouble viewing my imagery with this. Lots of my images come up with "invalid image", and many images will view perfectly well, before suddenly not working and showing "invalid image".

Very frustrating and confusing! I am trying to view 360x180 panoramic images, as well as stereo images (.JPG with either RT or BT).

What parameters do images require to view properly and what is the best way to view panoramic images without these errors? What is the best way to view stereo images? And why on earth do the images suddenly switch to "invalid image"??

Defender666
Honored Guest
I have problems with this app.

My rift does not activate on launch of the app. Only the mainmonitor show the image and the headtracker does not turn on.

What am I do wrong??

On first install the app claimed it could not install a DLL an I need to run administrator mode once. I did this but not solving the problem, rift stays off.

Am I missing something? IS this app not working anymore?

Nokel
Honored Guest
"Defender666" wrote:
I have problems with this app.

My rift does not activate on launch of the app. Only the mainmonitor show the image and the headtracker does not turn on.

What am I do wrong??

On first install the app claimed it could not install a DLL an I need to run administrator mode once. I did this but not solving the problem, rift stays off.

Am I missing something? IS this app not working anymore?



I'm having the same issue, but I have a feeling it's possibly because I'm running w10 with the 0.8 sdk?

oleister
Honored Guest
Same issue.

morinellus
Honored Guest
hi MrJazz

Thank you for the wonderful piece of software.
My question is as follows. We have been working on an animation to be used in the 360 degree equirectangular mode. It worked fine in LiveViewRift for Mac: completely immersive 360.
Now I tried it on my Win7 laptop, but did not get the immersive quality. What could be the cause? I noticed in your tutorial video, that LAT is set to 360, LONG to 180. In my Win version, however, it is switched: LAT 180, LONG 360. Could this be the source of the issue, how to switch this?

Thanks so much,

Silvan

TomX
Honored Guest
"oleister" wrote:
Same issue.
I'm also apparently seeing the same issue. The screen shows the video and graphics just fine.

But I also find I'm not able to use some other VR video players. I tried TotalCinema 360, Kolor Eyes, and VirtualDesktop. So far only VirtualDesktop has been able to play any video for me through the Rift. Makes me believe it is something about my system configuration.

I am using a GTX 960, since it's what I've got, and it works fine for everything I've tried except video players. It isn't kept anywhere near fully busy when I use VirtualDesktop to play a video through Rift. It consistently hits 75 fps, with trivial CPU use.

tcconway
Honored Guest
Simple questions, if you could be so kind:
- I see a way to pause playback, and using the arrow keys to skip forward/back. Is there a way to jump to the beginning (or end) of a clip? Could you use the Up/Down arrows, or another keystroke?

- Can clips be loaded from a command line?

Thanks!

LeeU
Protege
I'm a nob to sdk and Liveviewrift, how do you install in windows 10 and use the software? Is there any tutorials ?
Thanks,
Lee

Choronzon
Adventurer
@LeeU I don't think it works with W10, and you're tied to 0.6 runtime.

It's absolutely criminal to let LVR rot.

Death_Magnetic
Explorer
this is (was) a great app but it doesnt work with OH and the latest 1.x runtime anymore .. what is the alternative?