04-16-2013 11:56 PM
08-17-2014 08:43 AM
"shim2" wrote:"Miffyli" wrote:
So now that we have DK2 support in TF2 will you guys put the server back online? Just curious as it would be nice to mess around with other rifters 😄
When did TF2 get DK2 support?
08-17-2014 09:25 AM
08-17-2014 10:57 AM
"Jefreestyles" wrote:
Are there any TF2 DK2 servers up?
08-24-2014 08:45 AM
"Miffyli" wrote:"Jefreestyles" wrote:
Are there any TF2 DK2 servers up?
Not to my knowlage but nothing is stopping you from playing on any "regural" server. Using Rift is all client sided so it doesn't require anything special from the server. Positional tracking seems to allow users to peek around corners (slightly only) without moving actual body tho 😄 (just me or do others experience the same? My friend said my character didn't move when I leaned from side to side).
Performance wise I haven't experienced huge impact. Still playable but I mainly stick with support classes like medic and engineer when rifting.
08-26-2014 01:46 PM
"stonej" wrote:
Its probably already been answered but how do you disable that horrible deadzone in the Source VR games? I find it very weird to control with this.
08-29-2014 12:54 AM
09-27-2014 08:11 PM
10-15-2014 10:45 AM
10-15-2014 11:00 AM
10-17-2014 11:30 PM
"Miffyli" wrote:"stonej" wrote:
Its probably already been answered but how do you disable that horrible deadzone in the Source VR games? I find it very weird to control with this.
You can change controlling scheme by entering "vr_moveaim_mode #" to console. List of different control schemes can be found here. I don't know any other way to modify controlling other than this setting.