09-28-2013 11:57 PM
09-29-2013 01:59 AM
09-29-2013 05:57 AM
09-29-2013 02:02 PM
09-29-2013 04:28 PM
09-30-2013 02:31 AM
09-30-2013 09:33 AM
"Stardog" wrote:
I don't have a Mac, sorry!
09-30-2013 10:30 PM
"Fluke" wrote:
There seems to be something about dungeons in the Rift that make things seem more "solid" than other environments - maybe it's their closed in nature or something (or maybe it's just me).
Only negative things I'd have to mention are the lag/drift of the cursor (not the actual head tracking) and the fact it gets a bit too large at points, and that I seemed to struggle to get it to register picking up a key if it was on the floor. I had to keep moving about until I finally seemed to hit a sweet spot and I could pick it up.
Anyway, I look forward to seeing more. I know people keep saying flight/space/combat sims are going to be massive in VR, but I think dungeon crawlers are going to be insanely popular as well.
"VRoom" wrote:
Nice start.
I like the look and feel of the dungeon.
I know this is probably just an early test, but I kept wishing there would be a bit more variety here and there, to reward and motivate the player to keep searching (some room with huge statue and different lighting would already have a big impact in VR 🙂 ).
Keep it up, looks promising!
"DarkJames" wrote:"Stardog" wrote:
I don't have a Mac, sorry!
You can still create a Mac build on Windows if you're using Unity I believe 🙂 And us Mac users appreciate even if you can just push the build and get someone to verify it runs, we understand it wouldn't be as well supported as your native OS!
10-01-2013 09:59 AM
"Stardog" wrote:"DarkJames" wrote:"Stardog" wrote:
I don't have a Mac, sorry!
You can still create a Mac build on Windows if you're using Unity I believe 🙂 And us Mac users appreciate even if you can just push the build and get someone to verify it runs, we understand it wouldn't be as well supported as your native OS!
You're right. I just did a build. Try and see if you can get it to work.
10-02-2013 02:31 PM