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OrbusVR - First Gen VRMMORPG

Zenbane
MVP
MVP
 
I have owned OrbusVR for about 3 days now, and yet I've probably spent the better part of 10 hours playing the game. Heck, I played for 5 hours straight the first day and even got an achievement for it - which I promptly placed in my Oculus Home.

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The MMORPG genre has been a passion of mine since the year 2001, when Dark Age of Camelot was released. I've played numerous titles in this genre, including: WarHammer Online, Shadowbane, World of WarCraft, Lineage 2, Final Fantasy XI Online, and Star Wars the Old Republic.

I had read a lot about OrbusVR on reddit, Facebook, and even the comment section of the game's Reviews; and I was really impressed with the overall community feedback. So after spending a decent amount of time getting to know the game I decided to give some feedback of my own in case anyone else is curious about investing in this official VRMMORPG. My feedback on the game is based solely on my in-game experience. I did not perform any outside research.

For starts, OrbusVR has all of the classic "fun elements" of an MMORPG:
  1. Questing
  2. Crafting
  3. Character Classes
  4. Guilds
  5. PvP


There are 5 Character Classes that I am aware of at this stage in the game's development (it is currently an Early Access title).


Right now I am a Level 7 Ranger and a Level 2 Fisherman. The interesting thing about OrbusVR is that the player can simply "equip" a new Weapon Type and you will automatically switch classes. So for example, if you want to be a Warrior then simply equip a Sword and Shield. Your stats and Level will adjust based on how much time you have spent "leveling up" your currently selected class.


I have to say that... for the first time in my lengthy MMORPG career, I actually enjoyed a "craft hobby" with Fishing in OrbusVR. I have gone fishin' aplenty in my life, and OrbusVR is the first game I've played that actually tries to force the player to truly fish. The hand gestures I have to make to properly catch a fish in this game are the exact same gestures (and techniques) anyone would have to execute in a real life fishing scenario. I have no doubt that I look hilarious as I perform realistic "Mime Fishing" to anyone watching me play this part of game; but I love it!


Fishing is probably the most original and well-thought-out aspect of OrbusVR. Everything else - while both enjoyable and addicting - falls in to the categories of: Standard, cookie-cutter, vanilla. The Grindwheel is alive and well in this title. Grindwheel equals: Killing a monster to gain experience, and Killing a monster to collect an item to turn in to an NPC... to gain experience. I believe that the most infamous "monster" that has ever been part of a Grindwheel is the, Rat. And most MMORPG veterans have not only killed thousands of these angry rodents, but have also turned in plenty of Rat Tails for money and Level Ups! OrbusVR is no different... other than the fact that there are no actual Rats (yet). They do have lots of sheep though, which I believe may be a nod to the Ultima Online days.


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Like most MMORPGs, there is a point to where engaging in the game world and making progress (e.g. leveling up) is fun, fluid, and easy. And there is usually a "drop off point" to where the game leaves you on your own to finish the rest of your character progression. Of all the MMORPG's I have ever played, the only title that actually kept everything fun as you progress from Level 1 up to Max Level was Star Wars the Old Republic. The "drop off point" with OrbusVR is around Level 5 (very early on). Up to this point the game gives you quests and tasks that keep you in regions where battling enemies is challenging in a good way. And you are able to level up while having fun. But then you end up leaving the main area to continue your questing... which feels very exciting at first, until you realize that your next few tasks are not really possible at your current level anymore. And instead the game is clearly expecting you to spend the next few hours killing countless enemy spawns just so you can gain enough levels to finally get back to your questing.


To be clear, I very much like OrbusVR and I plan to continue playing this game throughout its Early Access period and (hopefully) beyond. The parts of the game that truly shine the most essentially reveal that this title is being developed by people with some quality talent and a love for both MMORPG's and VR. It's a fun experience but at this stage in its development, as a veteran MMORPG gamer I would have to say: The best aspect of OrbusVR in its current form is the fact that it all takes place in VR.


If we take this game out of VR then there wouldn't be much reason to play it. In contrast to something like Elite Dangerous which already maintained a legendary status outside of VR.


All that being said, I want to share some of the fun experiences I've encountered. For starters, the first time I loaded the game... what I thought would be a simple 1 or 2 hour session ended up turning in to 5 hours of VRMMORPG goodness. Even the fact that my character is a darn Bobble Head didn't turn me off, due to all the other overwhelming charm the game delivers.


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The game begins with a lengthy tutorial, in order to teach the player how to use the 3 main Character Classes (Ranger, Warrior, Muskateer). Note that later in the game you can also become a Fisher and a Runemage. During the first few minutes of the tutorial I started to get concerned about what I had just spent my money on... because the graphics are not that great at all, and the approach to combat is incredibly simplistic (and cartoonish). But I decided to give it a chance anyway - and I'm glad I did because playing a Ranger in the vast continent in which everything takes place is fun to explore with a Bow and Arrow.


For example, at one point I was sneaking around an area where every monster was significantly above my current level. But I really wanted to check out this Waterfall. Then I noticed that there was a cave behind the Waterfall. When I went inside, the game took quite the turn and escalated in a way that I was unprepared for... because I was suddenly in this crazy Tron-like world with Wyverns everywhere. The screenshots really don't do the experience justice.


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I got about as close to comfort as I could with this entire underworld environment before retreating. I plan to return when I'm at a better level!


What I really love on a personal level about OrbusVR is that I am able to alternate between this game and In Death rather easily. And with In Death you are a Bow/Arrow user; where the game executes bow mechanics in a truly legendary way. Yet while OrbusVR implements the Bow/Arrow mechanics in a less sophisticated way, the truth is that I am able to take full advantage of mastering the "VR Bow" as I venture throughout its lands. And I thought that this was fairly fantastic; because in OrbusVR the Player is forced to be good with a Bow to succeed as a Ranger. You can't just shoot your arrow and have it hit in any sort of "auto-lock" capacity. You have to aim accurately, and the farther away you can land your shot, the better the outcome of the battle. It really does mean the difference between life or death for your Character, and I felt a real sense of reward by being able to use my VR Bow skills - as honed in the game In Death - in a rewarding online multiplayer capacity with OrbusVR.


Alternating between In Death and OrbusVR is highly nostalgic to my days of alternating between Diablo 2 and DAOC. And in fact, I was very impressed to see that OrbusVR has Portals that are exactly the same as I remember them from the Diablo days.



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So going back to the start of OrbusVR, once I left the initial tutorial area and started walking towards the Main Town - where other Players were gathering to fight, chat, and quest - I instantly realized that yes, I'm in a true MMORPG. I was especially taken aback when I looked up at the night sky and saw a flying machine that takes Players from one region to another.


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Being able to travel across this vast region will certainly give any player the sense of an open-world MMORPG. Of course, for now many of the regions are rather empty (I found that most players hang out in the first starter area), and the overall architecture is a bit MineCraft-ish.


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But as many OrbusVR Players have explained, there is just something about this game's charm and overall delivery that makes you want to play more. I truly believe that one of the strongest elements of allure that this game entails revolves around the fact that it is very much the First Generation of VRMMORPGs. I'm sure that 5 or 10 years from now any and all VRMMORPG's on the market will make the current Early Access version of OrbusVR look rather silly. But I would be lying if I didn't say that it feels as if I'm part of something special as an OrbusVR Player. In the end... that is the hallmark of every memorable MMORPG experience. OrbusVR still needs to stand the test of time, but for now it seems to be on the path to success.


Heck, I think one of my favorite "bad design" elements is the fact that the "hint text" is tied to the Player's HMD. Which means that which ever location you happen to be looking at... is exactly where the hint text will appear. And the beautiful thing is that most times you are looking at NPC dialogue for questing, which happens to be the time where the most hint text appears. Thus... garblygoo


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Also: Loading Zones. The game has to load different zones each time you cross a boundary. And the game really needs a nice loading screen for this. Because for now, you end up seeing half of a game image stretched and distorted while the rest of the screen is surrounded by a black void. I haven't had time to screenshot the bad loading zones yet, but I believe this image emphasizes the point:


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But again... despite the very obvious downsides of this title as a "piece of software," if anyone is looking to be apart of a "very first of its kind" as a VR Title, then this really is the game to get. In fact, the only thing I've really been thinking about while typing this excessively wordy Post is: I need to hurry and finish so I can log in some OrbusVR time. If anyone ends up playing let me know, because I need help with some groups quests!

18 REPLIES 18

Anonymous
Not applicable
Disclaimer *** None of this is referring to this game - please don't take it as this is against the this game. I am just talking in general of RPG MMOS we have today. I like this game so far and I have nothing against as of yet. I am just level 3 and I am having blast so far:) My name is Adr is the game so come hit me up if I am on. I don't mic tho x..x; so sorry about that! But hey maybe we can still party together and kills dragons:D*** End of disclaimer



Zenbane said:
Regardless, even the mainstream MMO's end up with ways to get over-powered classes. Whether someone pays cash or simply quits their day job to pharm all day long... it's hard to avoid a gaming environment that doesn't have at least one overpowered class.

Again I will point to the Star Wars MMO that had a pay plan similar to Aion, but it was a great experience. Compared to WoW which is subscription based but has all sorts of ways to have incredibly strong characters, as well as ways to get extra stuff like gold via WoW Tokens (bought with real cash).

So the real problem is with the game design, not the type of monetary system deployed.

Sorry, I think you are miss understanding still. I am not talking about classes and if they are over power than another. What I am referring to is that I don't find it right that one player is going to be over power than another player just because they got a spell. weapon, or armor off the cash shop for 100$. That is the stuff that kills games as it makes it too easy off the bat - but really makes it harder for players in general if you are using a monetary system to get a gain or edge over another player. It's not skill or hard work.

Going forward here about the classes:

Classes are a different subject. Something I think a game should be more open to hear about by limiting what a class has access to and or keeping everyone on the same level so it's base off skill and not what you got lucky to get. Levels 1-xx will always have a bit of a unbalanced value - but level cap xx should be kept in balance as best as possible. Personally, I think new classes should always start out weak and buff up instead of starting out strong and nerfing. A pay to win will be ok with any broken class + armor, spells, weapons they can sell to that player to get more value from that player and they get more money. On the other hand, a subscripting base should just allow any level or gear person access to the same PVP gear as their enemy player. This way they can focus on real balance instead of this crap style of pvp they are doing now. Wow doesn't do it right either. That has been a problem with them from the very start. It's just base game design if you ask me... but then again - should a game focus on PVP or PVE when it's a RPGMMO? Should we really have PVP? Why not just make the game that much harder instead?

One thing I do like about some of the anime that are coming out - ugh not the store line - just the idea - like in Sword Art Online - is the fact the game got harder and harder for PVE players as they continue to clime the tower - players were kill off and it just made it that much harder to get to the top. One thing I think a lot of MMOs forget is that you don't need quest to kill 100 pigs - why not just make 10 strong pigs that takes a team to kill instead that focus on team work with others instead? It doesn't even have to follow the triforce of tank, healer, dps, but the fact you have to work with a team in general to complete quest is a big win to enjoying a game. You really feel like a winner once your buddies and you kill that stupid 10 wolf count after an hour of play time.

I hate to say it - but that is one thing I really like about RPGs at the start - not hitting the level cap - but the process of leveling and getting stronger as a player as a whole. 

LZoltowski
Champion
I might give this a try, do the simplistic graphics get in the way of immersion? 
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Zenbane
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I might give this a try, do the simplistic graphics get in the way of immersion? 



I would say that certain things do break the immersion:
  1. The gobblygoo text that happens from time-to-time.
  2. The bad "loading zones" graphic.
  3. There is also a bad audio file in the "rain" effect.


More on the last point... I was flying around in that big blimp when suddenly it started raining. I was actually sitting in my chair IRL during this portion of the game (I stand for all combat). All of a sudden, a sound of Crackling Thunder blasted through my Rift's headphones louder than not just any other sound effect in the game, but louder than anything else I have ever sent through my Rift's speakers to-date. I do believe that this was the first time that I have come so close to "falling on my ass" despite the fact that I was already sitting.


The thunder sound effect is so loud that it actually makes it hard to "talk" to other players when in a group.


So as for immersion breaking elements, those are my Big Three. I would compare investing in to OrbusVR in the same way I have described investing in Fallout 4 VR. With F4, the launch was clearly quite bad, and the overall VR Port to the game was incredibly sub-par (and that's being generous based on everything documented about F4 VR). Yet people who have a natural love for this game will enjoy it anyway, and experience the game with very "forgiving eyes."


I feel the same way about OrbusVR. I enjoy it due to my natural love of MMO's. Although I do encounter people in Orbus that have never played another MMO before. And they still consider this one of their favorite VR experiences.


It's really hard to gauge "who" this game is a good fit for. I would recommend trying it as part of the "refund policy" program; just in case.

Anonymous
Not applicable
LMAO that happen to me as well xD I love the rain in that game. It's like a real heavy rain storm for sure. I jump a few times because it just came on all at once sometimes xD

Zenbane
MVP
MVP
@Mradr regarding your last post, I do like your assessment on MMO's. So you're playing Orbus? We need to go raid together!

Also, there's updates coming to the game:

https://twitter.com/OrbusVR/status/965688233827946497

Zenbane
MVP
MVP
Friday nights in OrbusVR is a hoot. I was able to join several groups with random people, and the overall experience was exciting and addicting. This past Friday was a first-tiime experience for me in large groups.

At first I was running around trying to complete a quest, and I saw a few folks fishing:

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Then I was lucky enough to join a group where every character class was covered: Ranger, Mage, Warrior, Gunner. We completed a full Dungeon Raid, and I was able to experience a full boss fight in this VRMMO.


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Lastly, when my questing was over and I returned to our main Town, I noticed that two players drank a Growing Potion and were doing Giant PvP.

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I think I played for nearly 6 hours straight on Friday lol. I may be done with the main portion of this game in about 2 weeks though, since I'm closely approaching the end of the primary story. But after that I will probably log in once or twice a week just to experience new content, help out newcomers, and grow other aspects (fishing, alchemy).

Zenbane
MVP
MVP
Fun news,
Orbus is finally leaving Early Access and being released as, Orbus VR Reborn. Target release date is April 23.
Additionally, it will be coming to Oculus Quest and be available via the new Cross-Buy feature. Looking forward to jumping back in to this fantastic VR MMORPG!


If anyone else is interested in playing, post here or send me a PM. Cheers!

saami81
Rising Star
I think its almost year ago since i last played this game. Waiting for official launch before hopping in again.
It was very nice game to play back then and propapbly even better now.

KlodsBrik
Expert Trustee
I got a feeling that this will work impressivly well on Quest.
Be good, die great !