08-23-2013 08:13 AM
09-02-2014 12:04 PM
09-03-2014 08:38 AM
"Zarkow" wrote:
Very nice. Took part in the Quake2 to Delphi translation many years back - after having played Q2 a lot years before that - and this brings back the feeling of 'new' even if it is the same Edge map. 🙂
"Arni1984" wrote:
Greetings to all! Great integration under DK2 dghost! Very cool! As for me, there was only one question, ever since the DK1. Right stick X360 gamepad too sensitive ...
And more! I feel a shake when cornering! Is the same as in the demo for Unity. Do not tell me how to deal with these :?:
09-04-2014 03:40 PM
"dghost" wrote:"Zarkow" wrote:
Very nice. Took part in the Quake2 to Delphi translation many years back - after having played Q2 a lot years before that - and this brings back the feeling of 'new' even if it is the same Edge map. 🙂
Hooray! I'm glad you're enjoying it. I think for me the two maps that really feel "new" in VR have been Tokay's Tower and WareHouse - the way you interact with the verticality of the map seems to change a lot when you're using an HMD."Arni1984" wrote:
Greetings to all! Great integration under DK2 dghost! Very cool! As for me, there was only one question, ever since the DK1. Right stick X360 gamepad too sensitive ...
And more! I feel a shake when cornering! Is the same as in the demo for Unity. Do not tell me how to deal with these :?:
By default, right stick sensitivity can be adjusted via the Options->Controls->Gamepad->Yaw/pitch speed.
Is there any way you could describe the shake when cornering? I'm not entirely sure what you're referring to here...
09-05-2014 12:07 AM
09-24-2014 10:50 AM
09-25-2014 02:04 PM
11-28-2014 09:27 AM
11-29-2014 09:15 AM
"dghost" wrote:
Interesting. I'll see about tuning the sensitivity to allow it to go lower for the next release - I have a few things to tweak for the 0.4.2 SDK but I should have something available within a day or two depending on life.
As far as the stuttering / shaking - sadly, nothing I can really do about that as it's a problem with your configuration. The only things I can think of are the normal troubleshooting steps: set the Rift as the primary monitor, make sure Aero is turned off if you're running Windows 7, and as an extreme step you can disable the non-Rift monitor.
The 0.4.2 runtime might also help some things, but I haven't had enough time to really test it yet.
12-24-2014 02:46 PM
06-18-2015 09:47 AM