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Quake II [DK2 Beta w/ 0.4.1]

dghost
Honored Guest
Update: for info on DK2 support, see this post

Update 2: for info on SDK 0.4.1 support, see this post

Original:
Inspired by the work that phoboslab and swax did on the Quake port, I put together a release of Quake II with native support for the Oculus Rift. Right now it's Windows only, but it may get a Linux release too at some point in the future.

You need the .pak files from the full game to play, but downloads + instructions can be found on the GitHub page: https://github.com/q2vr/Quake2VR

And yes, the Railgun is still as glorious as ever:
Current Quake II VR stable release: 1.3.1 DK2 support: see this post
231 REPLIES 231

jrd3d
Explorer
Does this work with runtime 0.7? If not, are there any plans on making it support it?

grindking
Honored Guest
Was this project abandoned? There have been no updates or information for a looong time and this is one of the best ported games ever, especially how nicely it was done.

Anonymous
Not applicable
"grindking" wrote:
Was this project abandoned? There have been no updates or information for a looong time and this is one of the best ported games ever, especially how nicely it was done.



This was my go-to app for quite a while until it lost support, so I hope it gets updated.

laza
Honored Guest
"jngdwe" wrote:
"grindking" wrote:
Was this project abandoned? There have been no updates or information for a looong time and this is one of the best ported games ever, especially how nicely it was done.



This was my go-to app for quite a while until it lost support, so I hope it gets updated.


If you have a virtual OS running each beta SDK up from lets say 0.4 you can run whatever exe u want. Quake II runs well on 0.6.

RosevilleReaper
Honored Guest
Is this going to be updated so we can play on cv1?

RABID
Expert Protege
@dghost sorry for the topic necromancy. will this ever be updated to the CV1?

Anonymous
Not applicable
I've been working on updating Quake 2 VR to have Oculus CV1 compatibility, and today I've finished cleaning everything up for a release.  

Changes:
  • Oculus CV1 (consumer version) support with LibOVR 1.12
  • Partial Oculus Touch support. Touch can be used as a gamepad input. Additionally, if "VR Controller Support" is enabled in the game options (VR section) (enabled by default for right-hand aiming), the Touch controllers can be used to aim weapons (orientation only). Positional weapon tracking is not supported.
  • VR Comfort Turning (enabled by default, 22.5 degree increments). Can be disabled in game options, VR section. There are also two new console commands "comfortturn_left" and "comfortturn_right", so comfort turning can be used in conjunction with more aimmodes; bound to DPad Left and Right by default.
  • Experimental VR auto-crouch feature (disabled by default), which lets you crouch in real-life to trigger in-game crouch. May be buggy. To enable, type 'vr_autocrouch 1' at the console
  • VR Supersampling (Render Target Multiplier, Pixels per Display Pixel Override) can be set explicitly in game options (VR, Advanced).
Download Links:

Other Q&A
  • Aim Modes, Oculus Touch support: 
    Out of the box, the aim mode is 'decoupled', and comfort turning is on. It should work well for seated or standing 180 or 360, with gamepad or Oculus Touch. For other options, see the Readme.
  • Why no positional weapon tracking? : Supporting positional weapon tracking requires much larger changes to the game, mostly centered around the netcode. The orientation-only Touch support might take a little getting used to, but I still prefer it to gamepad aiming.
  • Future Updates? I'll be watching this forum thread and the corresponding Reddit thread, and the GitHub issues page, and hopefully I should have time to make more bugfixes if needed. 
    I've also been in contact with the original Q2VR author on other potential changes. The biggest 2 possible future enhancements would be positional Touch support, and SteamVR support, but both would be a non-trivial amount of work.
Known Issues / Reporting Bugs
  • No positional Touch support, only orientation (as previously mentioned)
  • (Just saw this today with the 'full' package): Occasionally if you start the game, you may see the "Loading" screen but the progress bar never starts advancing. If it happens, try just pressing Esc on your keyboard.
For other bugs / issues, you can just comment here. 

AnnieC
Protege
Just tried it, awesome, thank you! I'll get back to you with further comments once I'll have a little more time to play. 

elboffor
Consultant
Suppose id best get this installed tonight eh 🙂
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JohnnyDioxin
Expert Trustee
Thanks very much for this B)

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