06-11-2023 08:27 AM - edited 06-11-2023 09:25 AM
No matter the settings in the OculusDebugTool, spacewarp will ALWAYS be forced if a game is started. It's 90 fps only in the link environment.
I was testing it using the performance overlay of OculusDebugTool.
I tried all the resolution scales from 0.8 to 1.5, it only generates 45 fps. This can only be solved if I select 72 hz, then I get the full 72 FPS.
Maybe I'm missing something otherwise please fix this.
I'm using the latest beta software
Solved! Go to Solution.
06-16-2023 02:47 PM
Newest desktop update fixed it.
06-16-2023 02:47 PM
Newest desktop update fixed it.
06-20-2023 02:23 PM
I'm happy to hear the problem is fixed! Thank you for letting the community know. Hopefully next time we are able to troubleshoot it together! 😁