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SceneVR - Social VR in the browser

bnolan
Level 2
SceneVR is my attempt to create hyperlinked virtual world that run in the browser. You create your scenes using xml + css + javascript, and then when they are deployed, you and your friends can run around in the same world and interact with each other.

If you want to try it out - just launch this URL:

http://client.scenevr.com/

If you have a rift, download a webVR enabled browser from tojiro or mozvr, and hit F to go into rift mode. Make sure you click the orange globes to visit the linked galleries. If you want to create your own content for SceneVR - there are some instructions at:

http://www.scenevr.com/

SceneVR is opensource (BSD License).

Here's a screenshot of the home room (modelled in sketchup, lightmapped in blender), with another user cruising around.
SceneVR - Social Virtual Reality in the browser.
3 REPLIES 3

bnolan
Level 2
Pretty major update today, changed the server to only send deltas (things that are changing in the scene) instead of syncing the entire scene with every network update. Way less network traffic now.

Also merged in a pull request with xbox 360 gamepad support, thanks @brodavi!
SceneVR - Social Virtual Reality in the browser.

bnolan
Level 2
Added a multiplayer chess game using chess.js.

http://client.scenevr.com/?connect=ches ... /chess.xml

View the source to see how it works:

http://chess.scenevr.hosting/chess.xml
SceneVR - Social Virtual Reality in the browser.

bnolan
Level 2
Version 0.2.0

You can now login and use your name in scenevr. I also upgraded the version of the physics library so you can use your meshes for collision, instead of having to manually create a collision model. Also deployed a new version of the home room with a little cave that links to the chess game.

http://client.scenevr.com/
SceneVR - Social Virtual Reality in the browser.