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Space Engine

Br0ken
Honored Guest
Space Engine is a free space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by human astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets!

Oculus Rift support in plans! 😉

Space Engine funding page: http://en.spaceengine.org/index/funding_and_donations/0-26





34 REPLIES 34

kdeluxe
Honored Guest
Yes! Space Engine is probably the VR application I've been most looking forward to.

SpaceEngineer
Explorer
Is it possible to retreive distortion coefficients in SDK 0.4.3 to use old-style distortion method (in pixel shader)? I has updated my engine to use SKD 0.4.3 with its mesh-based distortion, but I want to draw GUI using the old method. The reason is what I want to have a static onscreen GUI, not a part of a 3D scene, and don't want to render it in the same render target as the scene. Because its resolution can be reduced by a factor [0.5-1.0] in settings, so GUI becomes too blurry. Also, the time-warp feature in the mesh distortion shader makes static GUI wobble relative to eyes. Creating a separate full-resolution render target for just rendering a GUI is a solution, but it is overhead. Or does there any alternative method to render a static GUI?

SpaceEngineer
Explorer
An Oculus version has been released! viewtopic.php?f=42&t=18563&p=230979

richhard1
Protege
Dk2 not yet working. Doesn't accept oculus output, hope it's fixed soon!

UPDATE - the fix for AMD on the webpage worked a treat, great application, love it!
I7-4790K - GTX980ti - 32GB - PB287Q - G502 - A50 - GAMEZ4RO - G19s - E17k - Xonar7.1 - Xenyx502 - AT2050 - H105 - T300RS - XBox1Elite - X55- 4K/DK2/CV1/VIVE

edgewise
Honored Guest
"raidho36" wrote:
I say none of us will ever experience interstellar travelling - it's been 60 years since we went to space and the best results so far are men on the moon (which is still arguable). Not that there's any meaning in interstellar travelling without a warp-drive so that we Earth dwellers wouldn't have to wait hundreds of years for the space exploration team to return.

I dare to say that manking will never go as far as intergalactic travelling. So yeah, VR is your only option, ever.


The laws of physics do not have change in 60 years, the REAL obstacl to space exploration right now is the gravity well. The amount of energy needed for reaching geosychroneous orbit did not change for 60 years and is still prohibitively expensive especially if you want to lauch big payload like a moon exploration unite. To my knowledge there is no laucher today that could put such a mass in orbit, there was progress in the rocket science but it is more toward small load like satellite

That the reason it has not been done since the 60, too expensive, in fact they found out that compartively the price would be exactly the same today than 60 years ago.
The payback are also not great, for the same price NASA prefer to send multiple unmaned mission.

There is hope for space exploration with the space elevator but still a long way ahead. But if the realisation is possible space exploration of the solar system would become very easy and more importantly extremely lucrative. No ressource shortage no energy shortage.