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Special Delivery [Oculus Touch] - Updated with VirZOOM and Gamepad Support!

nobylspoon
Protege
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Steam Store: http://store.steampowered.com/app/561230

Gameplay Footage:
https://www.youtube.com/watch?v=9soAQXZowEg

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Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]
85 REPLIES 85

nobylspoon
Protege
My project for today 🙂

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Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

RABID
Expert Protege

nate1380 said:


CrashFu said:




CrashFu said:

I feel obligated to pick this game up just so I can try playing it on my VirZoom bike.

My actual Paperboy experience is a bit limited, but I do remember that my strat was always to try and keep only a single house on my route, so I could grind points terrorizing every other house on the block.


Although it won't be available on Day-1, we're looking into adding official support for the VirZoom. 


Awesome!  Have you been talking with the VirZoom guys already, then?

I'd be glad to participate in any kind of alpha or beta testing of the VirZoom support, by the way. Help iron out the bugs, give feedback on how that changes the game experience, stuff like that.  :smiley:



Yep!  We've already been in contact with them.


this would make me buy one.

nobylspoon
Protege
We're excited to announce that we will be releasing on Oculus and Steam this Friday!
Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

dinoroger
Adventurer



CrashFu said:

I feel obligated to pick this game up just so I can try playing it on my VirZoom bike.

My actual Paperboy experience is a bit limited, but I do remember that my strat was always to try and keep only a single house on my route, so I could grind points terrorizing every other house on the block.


Although it won't be available on Day-1, we're looking into adding official support for the VirZoom. 


Awesome I have one of those bikes. Let me know if you need testing.

nobylspoon
Protege
Forgot to mention the price will be $9.99 and it will have a 10% off launch discount. 
Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

nobylspoon
Protege
Only 1 more day until release. Here's some reading material while you wait 🙂

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Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

Iblysi
Heroic Explorer
Looking forward to play this!

nobylspoon
Protege
Special Delivery is now available on Steam and is expected to be made available later today on Oculus Home. 

http://store.steampowered.com/app/561230

EDIT: It's now available on Oculus Store! 

https://www.oculus.com/experiences/rift/1161355957279138/
Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

Synthetic
Rising Star
First the Vive divided the VR community then it gets divided again with the controllers

some people dont have the controllers yet and there is no way to sort/play games that use them

CrashFu
Consultant
Wow, this is even more brutal than actual Paperboy.   Hard to say what "needs fixed" and what I just need to get better at avoiding;  I'll just say what came to mind immediately and you can tell me whether it's the game or just me :tongue:

Weird alarm sound followed by invisible, unavoidable death?  What's that all about?

Cars incoming from right lane:  Even if I pull hard to the left when I hear them behind me, I can't get over fast enough to not get hit. Am I just supposed to avoid biking in the right lane at all times (like some sort of sensible cyclist)?

Cross-traffic / Brakes:  The bike's brakes seem really.. really.. REALLY ineffective. Most of the time I can't slow down enough to not get nailed by the cross traffic at intersections because of it.

Tornado:  Holy guacamole, how big is the hitbox on this thing?  The tornado itself seems to take up the entire road, and even if I go onto the sidewalk I get nailed by flying debris.  Is there a way to avoid that?

UI interaction:  the distance your finger has to be from the paper is a little too precise, makes it hard to actually interact with the menus.

Game Controls Screen:   This needs to stay up a little longer, or require an input prompt before advancing.  Maybe some more basic info on how the bike controls work? Granted, it's mostly common-sense stuff, but it did take me a few clueless deaths before I (think I) figured it out.   A tutorial / practice level might be nice, to ease in new players and let them get used to how the bike handles and how the paper physics work without the risk of death every half-second would be nice, too.

Questions about future VirZoom support:   So is the idea that we'll play with one Touch controller and one hand on the (actual) bike's handle controls?  Will steering be lean-based in this input method (as most VirZoom games are) or will it retain the Touch-handlebar-interaction steering of the default input methods?

Looking forward to playing more after I get home from work. Try not to laugh too hard at my -200 on the leaderboards in the meantime  :lol:

It's hard being the voice of reason when you're surrounded by unreasonable people.