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Star Citizen: Hangar Patch 11.1 with Oculus Rift support

Popopinsel
Level 5
Hey,

just stumbled upon this great news: Hangar Patch 11.1 with Oculus Rift Support released!

Have fun! πŸ˜„
24 REPLIES 24

Lane
Level 2
Totally checking this out when I get home.

BigRobCoder
Level 3
Just a heads up: you may have to tweak some console variables to get it working, as per http://www.reddit.com/r/starcitizen/comments/1z0ox6/oculus_rift_help_and_discussion/ . Also, there is no true stereo 3D in this version, I think for now they're just doing one render pass and then splitting into two views and distorting.

Fluke
Level 7
I've created a 5 minute video for those who want a look.

As BigRobCoder says, it's currently not a true stereo implementation. Although it works to a degree, the quality just isn't as good as if they'd done true stereo rendering. Maybe there are still issues with Cryengine in that regard.
In-VR Gaming Convention: http://queue.vip/8nNttrc

Popopinsel
Level 5
Maybe these cvars from Crysis 2 regarding stereoscopic rendering can help: http://3dvision-blog.com/forum/viewtopic.php?f=12&t=1018

drash
Level 7
Thanks for that video, Fluke!
  • Titans of Space PLUS for Quest is now available on DrashVR.com

jakethedrake
Level 2
Looks like it's not worth bothering with at this point. Maybe they'll implement decent support after they raise another $40 million.

owenwp
Level 5
They are not taking the right approach. At best you will get a "3D tv on your face effect" with this, and right now not even that. They really need to use the projection matrix from the SDK, or there will be only sickness and disappointment.

shanecolbert
Level 3
They are working on true 3d.
The patch is discussed in the early part of this vid.
http://www.youtube.com/watch?v=NTMlZru2aG4

Lane
Level 2
Well I didn't get to test it out last night but from the sounds of things it's not very good.

Sounds like it isn't even using two cameras... I don't even know why they bother if they aren't going to do it right. What kind of step is "just make it flat, then we'll do it 3d later"?