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State of Project Cars (now that it's gold) for DK2?

tineras
Honored Guest
Just curious about what state Project Cars is in with respect to DK2 now that it has gone gold. There seemed to be a lot of buzz when DK2 support was first introduced, but I don't hear much these days. I ask because I have already pre-ordered it and was wondering what the experience will be like. People complain some about PC and say it's not an authentic simulator compared to other sims. I'm fine with that. It looks and sounds great to me. And that's not what I'm here to discuss. I just want to know:

0. Does it work?
1. Is it difficult to setup?
2. How is the performance? Does it take advantage of SLI? <-- I know, I know "don't sli, blah blah"
3. Can you navigate menus in game with the headset on?
4. How do the cars feel in terms of scale when you're inside them?
5. Overall experience or other thoughts ???

Though it's limited and a little bit of a pain to get going, I'm mostly happy with Assetto Corsa in VR. The only thing that is a bit of a bummer is the performance. It clearly does not take advantage of SLI and stuggles at high settings even with a single 980. I found this odd considering I could play with everything almost maxed out on a 4K display.

I have two 980s and an older i7 that I plan on updating very soon.
60 REPLIES 60

RoyMi6
Honored Guest
Yeah, Live for Speed and Elite Dangerous is still the perfect example of Oculus Rift implementation in my opinion.

Despite neither making use of "direct" mode it doesn't seem to matter as both are optimised and run perfectly.

Menu integration and setup for both are seamless and despite the fact they don't natively mirror to your desktop I personally don't see this as a priority when you consider 1) VR isn't really a social experience (once you've gotten over showing it to all your friends - something I'm still doing!) 2) You could argue that you get better performance without mirroring 3) OBS supports them seamlessly if it IS required.

sotti
Protege
Looks like direct mode with mirroring is coming in the first patch after the day1 patch.

yufers
Honored Guest
pCars is the brilliant with the rift. It's the only thing I play.

I have Elite Dangerous, Assetto Corsa and Live for Speed but they don't do it for me.

Open top cars are better, the Ariel Atom is a blast.

Some enclosed cars have flickering to which there is a simple fix, setting post processing to none IIRC.

I find it really immersive and easy to jump between cars without phaffing about with wheel calibration. ( I have a logitech DFGT)

More importantly I can run rings around the AI on max settings in the rift, playing on a monitor I'm usually last.

I find it better to set yoiur rift as primary and run it from the desktop in there, reducing judder alot.

Yes the menus are a pain to navigate but you can, as someone mentioned, mirror your screen to a monitor.

I think 'Gamer Muscle' on youtube has a tutorial for that.

You can also turn the rift off and it pops up on the monitor then turn it back on when racing though this is a bit hit and miss.

rowanunderwood
Honored Guest
"sotti" wrote:
Looks like direct mode with mirroring is coming in the first patch after the day1 patch.
Think I'll wait for that as latency is pretty nasty in extended mode. I get full fps, but I'm feeling at least 2 full frames of latency.

floppy
Explorer
Just turn the rift off between races to move the menu to your monitor without any problems.

Turn it back on again immediately after hitting 'race'

Saying that . Game is still too wonky for me. Too laggy and needs fixed !

Venturai
Honored Guest
"sotti" wrote:
Looks like direct mode with mirroring is coming in the first patch after the day1 patch.


Source? That would be awesome if so. Can't remember the last time my Rift was in direct mode to be honest. Hopefully they're able to get it working in it without any significant FPS loss.

This is great, though. Okay, so you have to turn shadows off, and I figured it was time to finally install that Open Broadcast Software, but the experience takes a dump all over Assetto Corsa IMO. When you turn the rain on and the track surface gets wet, it's just unbelievable.

Between this and the new Scandinavia expansion for Euro Truck Sim 2, my weekend's pretty much fully booked 😄

Anonymous
Not applicable
Source is WMD forums, Martin Griffiths of SMS. It is said to be coming in a patch soon but, it didn't make the Day1 update.

cheddle
Protege
Project cars is a stuttery and laggy mess.

It's either 2 frames of latency with vsync on, or frame tearing with it off. I'm getting 30% GPU usage on my 980ti. Tried limiting the fps to 75 with rtss, no better. Try to use OBS to mirror screen but it causes bad jitter (even with 75fps locked), OBS doesn't cause issues with asset to corsa. Also I tried V0.6.0.0 of the runtime and it broke pcars with the rift. Just flickers my monitors.

Further over certain bumps the geometry of the car glitches out, like the Poly's deform...

Lastly occasionally the sunflares render thru the car...

It really has potential and does look beautiful.

The BEST and the example that all other racing games on rift need to follow is iRacing (just not their price or gameplay model)

I racing is direct to rift, and has menus in 3d, including lap times and car setup menus.

I preffer Asset to Corsa over iRacing and project cars. The menus are in 2d on a secondary screen and the game runs on the rift (pcars is a monitor on/off affair). Asset to corsa has the best force feedback of the three as well however pcars weather and diversity of cars/tracks makes me wish its rift implementation wasn't still a half baked effort.

Note: I use my rift as a consumer device, I have no appreciation for the effort involved to make a good implementation for such a small consumer base.

floydfreak
Honored Guest
And let's not forget that iracing also happens to have the mirrors properly sorted out too which I find quite useful .. especially as we're dealing with a less than ideal FOV in the rift (but that's for another topic somewhere I think) 😉

You are quite right about the lagging/stuttering issues cheddle .. Although after messing around with the graphics settings a bit, and defo turning off shadows - I found that so long as I don't go above high in the anti-aliasing settings it runs 'ok' .
And this is on a 780ti & using the 0.5.0.1 runtime for the dk2.

I'd love to see this as smooth as LFS for example - it WILL happen 😄 .. particularly as I read a response from 'Leviathan' one of the pCars devs in the steam forums which I found re-assuring...

"Support hasn't stopped, we just had to prioritize work since the OR consumer version is not out yet, so it's not available to the mass market. For this reason the support is not fully implemented but we havn't stopped working on it 🙂 "

Anonymous
Not applicable
Griff (SMS) has said that they get great results now in Direct mode - butter smooth and they have made good progress on menus for VR.

Let's hope that we see a VR patch soon. That aside, I get very good results with the DK2 & Pcars - better than in AC and much less problematic. There is still the some frame-jump issues in one eye with the tip-top cars but, reduced from what it was.