04-08-2013 12:11 PM
04-11-2013 10:43 AM
04-11-2013 01:59 PM
04-11-2013 02:26 PM
04-11-2013 06:04 PM
04-11-2013 08:57 PM
"rmcclelland" wrote:
That works surprisingly well, as long as I hold my head still. Add head tracking and take my money!
Wreck it Ralph 3D looked amazing (H-SBS MKV). 2D content was a bit less compelling and I had to watch more "zoomed out". I found myself wanting to track the actors with my head, which is a path to nausea at the moment.
I never thought I would use this device to watch movies, but this is actually really compelling. With a higher res screen and a head tracked player, I would probably sell my projector. There are movies I watch with my wife, and movies I watch by myself, I could see myself using this for the later... unless there was a multi-user mode? :idea:
Nice work. Your product has the best chance of being THE Rift Ready video player, since you are already a stereoscopic expert. Can't wait until you add head tracking!
04-12-2013 05:41 PM
"Alt" wrote:
I totally agree, out of the box support for watching 3D movies on the Rift is a huge plus. Perhaps I'm not getting it through, what would head tracking add for a video player? I mean, movies are hardly filmed with this in mind. Unless someone where to produce content (something like streetview) that would take advantage of head tracking, I don't really see the need.
04-12-2013 05:51 PM
04-12-2013 10:52 PM
04-13-2013 08:33 AM
"wblanchette" wrote:
Any chance of support for panorama images from the iPhone 5 and photosphere equipped Android devices?
04-13-2013 08:36 AM
"biolizard89" wrote:
If I have stereoscopic content which was recorded with 0 parallax, how do I precisely disable the correction that Stereoscopic Player applies while in Oculus Rift mode?