04-08-2013 12:11 PM
12-12-2014 04:07 PM
"mediavr" wrote:
I did not think Stereoscopic Player supported panoramic video perspectives. When you say 3000*1500 3d 180 do you mean side by side equirectangular 180H180V perspective?
11-04-2015 02:35 PM
"pwimmer" wrote:
Hi!
I've added support for the Oculus Rift in Stereoscopic Player version 2.0.5. The current implementation allows to watch 2D and 3D images and videos on the Rift. Headtracking is not supported yet, I'll add it later when I have access to a Rift for testing. I had no chance to test this release on a real device, thus I would be happy to get some feedback, especially if you notice bugs.
To download the Stereoscopic Player, go to http://www.3dtv.at/Downloads. After the installation, run it and click View|Viewing Method|Oculus Rift. Next, load some 2D or 3D media file and click View|Full Screen Mode (Scaled). Although the player displays a distorted image in windowed mode, too, you will perceive a correct image in full screen mode only.
By default no pixels of the content are cropped. Unfortunately, this results in a large black border, especially with widescreen content. Press Ctrl+Alt+Enter to switch to the "non-fit" fullscreen mode that allows to set the zoom level with Alt+1, Alt+2, Alt+3 and so on.
Stereoscopic content is typically recorded with camera toe-in or the parallax is corrected in post. On the Rift such content would result in diverging eye axis and cause eyestrain. Consequently, the player compensates 2% positive parallax which is fine for most content. If your content exceeds 2% positive parallax you can use the left/right arrow keys to adjust the parallax.
06-25-2016 01:35 PM
06-25-2016 04:21 PM
06-26-2016 06:33 AM