01-17-2020 03:40 AM
01-17-2020 06:47 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-17-2020 06:57 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-17-2020 07:08 AM
RuneSR2 said:
Just saw that RTX 2080 Mobile seems significantly slower than my GTX 1080:
Is eGPU same speed as the desktop model?
01-17-2020 07:18 AM
loui100 said:
RuneSR2 said:
Just saw that RTX 2080 Mobile seems significantly slower than my GTX 1080:
Is eGPU same speed as the desktop model?
I'm using a desktop RTX 2080 SUPER, it's not a mobile card, just a desktop one used in an eGPU. There's some speed reduction to be expected when using eGPU but with OC I reach similar benchmark results to the "vanilla" settings in desktop computers. And RTX 2080 Super is 23% faster than 1080 according to that link, and yet I'm miles away from your performance in Stormlands. My experience was that when I played the game with ASW, it was constantly kicking in and stuttering and actually more nauseating than without ASW. Turning off ASW helped greatly, but I'm still rarely hitting the target 72 FPS (I'm on Oculus Quest), and that's with Real Time Shadows and Volumetric Fog off, and the rest on High. The game is still playable but not what I would expect from this GPU. I have zero problems in non-VR games (Jedi Fallen Order on Epic 1440p plays at a buttery smooth 60 fps) and Steam VR games seem to work OK (though only got to try Boneworks) so I'm hoping this is Oculus being buggy. It's annoying at any rate...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-17-2020 07:21 AM
RuneSR2 said:
loui100 said:
RuneSR2 said:
Just saw that RTX 2080 Mobile seems significantly slower than my GTX 1080:
Is eGPU same speed as the desktop model?
I'm using a desktop RTX 2080 SUPER, it's not a mobile card, just a desktop one used in an eGPU. There's some speed reduction to be expected when using eGPU but with OC I reach similar benchmark results to the "vanilla" settings in desktop computers. And RTX 2080 Super is 23% faster than 1080 according to that link, and yet I'm miles away from your performance in Stormlands. My experience was that when I played the game with ASW, it was constantly kicking in and stuttering and actually more nauseating than without ASW. Turning off ASW helped greatly, but I'm still rarely hitting the target 72 FPS (I'm on Oculus Quest), and that's with Real Time Shadows and Volumetric Fog off, and the rest on High. The game is still playable but not what I would expect from this GPU. I have zero problems in non-VR games (Jedi Fallen Order on Epic 1440p plays at a buttery smooth 60 fps) and Steam VR games seem to work OK (though only got to try Boneworks) so I'm hoping this is Oculus being buggy. It's annoying at any rate...
Stormland is probably your worst case-scenario of a VR game, meaning it's one of the most demanding VR games you can find. With my settings I rarely get 90 fps, but thanks to asw 2.0 I don't perceive any stuttering - but of course I can see the asw and lack of real fps when I move my hands/arms quickly.
If you don't get solid 72 fps, you may be down to 36 fps, which may not be a good experience, especially if asw does not work optimally. Oculus Link for Quest is still quite new, maybe the beta software is to blame for the performance... You could try to make a post on Oculus Reddit and see if anyone has ideas beyond reducing settings.
01-17-2020 07:34 AM
01-17-2020 07:36 AM
SkScotchegg said:
That's strange because I have a standard RTX 2080 with an old intel i5 4690k and I run Stormland fine on my Rift S.
The only demanding games that struggles out of the 100+ VR games I've tried is Asgard's Wrath, it's playable but I can feel the fps hit.
But yeah Stormland is fine for me and look how old my CPU is! lol
01-23-2020 09:51 AM
01-23-2020 10:46 AM
I'm not sure where you got those statistics. My experience anywhere outside some Oculus games has been roughly 5-10%. I get 50-60 fps on max settings in 4K in games like Jedi Fallen Order and Battlefield 5 (Raytracing on), which is pretty much on par with what this card should be getting, give or take a few fps. So I wouldn't say I bought a 1000 dollar 1660 Ti, and I paid 680 pounds for it, not 1000 dollars. Mind you, eGPUs used to lose way more performance before Thunderbolt 3. It may be you talked to someone who only has experience with Thunderbolt 2 eGPUs. From my perspective, after OC the difference is pretty much non-existent. Though Stormland still works like shit lol. But Oculus is apparently close to fixing the frame drops.
BeastyBaiter said:
eGPU's are well known to massively drop performance. 10% is not a realistic loss, I have no personal experience but those I trust who have tested it show 30% in the absolute best case scenarios and often over 50%. You basically bought a $1000 RTX 1660 Ti. eGPU's have their uses but generally are not a good idea.