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Teleport Glitch in Oculus "Locomotion" Unity Scene file

ApVitberg5
Explorer
While using the Oculus Go on a build of the "Locomotion" scene from the Oculus Integration package, I notice that the "teleport" function will occasionally cause a glitch where I "skip" between teleport portal nodes and end up flown into a different location.

When I tried importing the Locomotion package into another scene file with a completely different environment (and with additional teleport nodes and locations duplicated around my environment) I notice that this glitch will occasionally appear again (often times it happens at least 2 out of 6 teleports) and will cause my player character to be "stuck" in its location.

Has anyone noticed this glitch? Is this more or less normal for the Oculus Go? 
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