02-05-2015 08:24 AM
03-26-2016 07:45 PM
04-07-2016 03:09 PM
@TheArchitectUK: I'd love to get your opinion on it as someone with a foot in the architecture world and another in the graphics world! Our Gear VR app should be widely available mid-May and will support stereoscopic 3D panoramas from renderers like V-Ray, while our desktop app for the Rift and HTC Vive supports full 3D scene loading and navigation from native CAD formats (SKP, RVT, etc). If you'd like to chat about either of these more, shoot me a PM; I might be able to get a beta in your hands soon!
@jeffgoldwarf: Thanks so much for the kind words! We've got a no-clip option in there, but it's not super obvious; you can activate it using the Y button on an Xbox controller or the right arrow key. For an overview of this feature and several others, check out the tutorial accessible from the launcher's menu. The scale issue is a different matter, however; it sounds like you may have found a bug, since the measurements are copied 1:1 from the Sketchup API. Could you PM me your email address so I can see what I can do to help you out? I'd hate for you to have to scale every model before walking through it. 🙂
04-15-2016 01:48 PM
04-26-2016 09:39 PM