07-19-2021 11:44 AM - edited 08-02-2021 03:01 AM
After more than 3 years in development, version 1.0 has finally launched. Note that these are 2-3 years old trailers and may no longer fully represent the game quality:
The Early Access version has gotten many positive reviews on Steam, but we're still waiting for reviews of the final version. I'll buy the game in a few minutes and test it later.
The game should now have a full single player campaign, and also online multiplayer. A GTX 1050 Ti should be enough, although the graphics do indicate that more powerful gpus may be needed.
The game is on sale (30% off) until July 25:
https://store.steampowered.com/app/875760/Furious_Seas/
Shots do look great:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-19-2021 11:53 AM
Here's a more recent intro to the game - from March 2021 and using the Valve Index:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-20-2021 07:54 AM - edited 07-20-2021 01:59 PM
The lastest update is a giant one, check out all the details here:
See my tech/settings review of the game using the Index in the Index thread (primarily focused on best settings for the Index for performance and image quality).
This looks to be my favorite game for the summer - at least until Lone Echo 2 arrives.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-20-2021 01:56 PM
Per the post from the Index thread, this caught my attention,
"Right now I'm totally blown away, and slightly seasick, lol. Had the most awesome moment actually having to duck to avoid an enemy cannon ball hitting my head - while sailing the pirate ship."
To me, this is what makes a VR Experience worth investing; when the devs create a world of realism that your body reacts to.
3 games that have done this to me, to-date are:
Sprint Vector still holds the title for the one VR game that made me feel the most in the real-world. Every time I would jump off of a launch pad, I would physically feel the floor under my feet pushing upwards. My leg muscles would clench and my body was brace for balance.
No other game has done that to me, and I find it intriguing to this day that the brain can be so powerful as to make other parts of my body feel something so real.
I am curious as if this Pirate battle game can achieve the same thing, considering the swaying back and forth of a boat on the open sea.
07-21-2021 04:22 PM - edited 07-21-2021 04:26 PM
Really need to turn on a big fan to feel some wind when playing this game, lol.
The Demon Sisters' vessels are shown in the above image
Today I finished off the Demon Sisters, it was a great battle, and they sunk me first, but only once 😉
Also got a bigger ship, more gold and better weapons. Not sure there's any fast travel, but I really enjoy sailing and just watching the sea, other ships (they don't usually attack if you don't attack them first) and the islands. I guess you should enjoy the sailing to like this game. The game is open world, so you can travel to any place you want - but this isn't the pirate equivalent of Elite Dangerous, thus the world is much more limited.
The battles are quite heated and the action intense, but it feels great to hit and sink a large number of ships - especially when getting those long distance shots perfect. Love being able to use different kinds of cannon balls, like the double shot - or with chains, lol.
I'm not that good with the map, can zoom in and out, but can't seem to move it left/right or up/down. But there's a big map in the shop, I just memorized some locations there.
Actually had a great evening. After sailing my pirate ships for some time, I played some Tennis VR, and finished the session by burning some of my neurons in SuperHyperCube, lol.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-01-2021 05:00 PM - edited 08-02-2021 03:47 AM
A great introduction to one of the best (and most gpu demanding) VR games ever made:
Note that Quest 2 is used in the above video, and the dude got some clipping errors due to the wifi connection. You got none of that using the Index of course - and much bigger fov, which works awesome in this game.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-02-2021 02:07 AM - edited 08-02-2021 02:10 AM
More about the motion capture used in Furious Seas - also explaining why this pirate game is second to none in VR:
- and more about making the game from the devs:
Being able to buy this game for just $20 is a steal - I'd happily have paid 3 times that much - there's simply nothing like enjoying the ocean, the sun and the ships in this game.
Learn more about the game here:
https://www.sirtcentre.com/project/navigating-motion-capture-in-furious-seas/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-02-2021 04:30 AM
Ok not sure when I will get a chance to start it but have now purchased.
08-02-2021 01:52 PM
Furious Seas just received an update - more info here:
Seems the devs are quite active at the moment!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"