12-17-2013 02:27 AM
12-18-2013 06:01 PM
"supernova" wrote:
Liked the Halloween 3 TV , my lens came loose and started touching my eye I thought it was a giant centipede 😮
12-18-2013 10:19 PM
"Anticleric" wrote:"supernova" wrote:
Liked the Halloween 3 TV , my lens came loose and started touching my eye I thought it was a giant centipede 😮
Lol. Just glad someone got the reference.
Hmm centipedes... good idea. Maybe I'll trigger one.
12-18-2013 11:52 PM
12-19-2013 01:24 AM
"Anticleric" wrote:
Can anyone confirm that directX 11 unity projects have head tracking lag?
12-19-2013 02:00 AM
"Tamulur" wrote:"Anticleric" wrote:
Can anyone confirm that directX 11 unity projects have head tracking lag?
I have the same problem. There is significant head "inertia" when using DirectX 11 in my project, to the point that I cannot play for more than just a minute or so. The framerate is not affected. The scene has just the basic Diffuse/Bump/Transparent shaders, no special DirectX 11 effects. I haven't spent a lot of time investigating this, for now I just disabled DirectX 11.
12-19-2013 10:42 AM
12-19-2013 11:23 AM
"ATomasik" wrote:
Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!
:cry:
12-19-2013 12:16 PM
12-19-2013 01:09 PM
"Anticleric" wrote:
Should be fixed. (for now)
I need to find a better place to upload. Dropbox got angry because of bandwidth.
Anyone have a suggestion?
12-19-2013 06:30 PM