04-01-2016 07:28 PM
05-27-2016 11:12 AM
05-27-2016 05:21 PM
lenne0815 said:
Now this is an old thread and all, but could you just implement snap turning ? All it needs is a slider for how many degrees and an analogue - digital conversion for the thumbstick input, i bet thats no more than 5 minutes in ue4. It would solve all the "Turning Nausea" comments in an instant. I dont really u nderstand why u went for the long haul and implemented a completely new movement system for Vr when all we really need is snap turning.
05-30-2016 12:15 AM
05-30-2016 12:28 AM
05-30-2016 05:01 AM
05-31-2016 01:02 AM
I have uninstalled mine for now in the hope they will bring in mouse and keyboard support at some point when Oculus ease up on the controller embargo.
It is obvious something is wrong from all the posts about this. I strongly suggest the devs listen to the feedback.
Just to save some typing:
1. I do not need advice to stand up, not turn my body, stand on one leg, rub my tummy and close one eye to feel comfortable playing it.
2. If it works for you then great but clearly it does not work for a lot of us.
3. I do not get sick, I have had a headset since the DK1 in 2013 before low persistence and cameras.
4. It really is a great game and the title of the post is not true, if you like playing FPS games with a controller then you may love it.
06-01-2016 11:52 PM
06-01-2016 11:54 PM
06-02-2016 05:21 AM
09-03-2016 07:57 AM
RikkTheGaijin said:
I owned the regular game for I while in my Steam library, but I only played few hours because I was patiently waiting for the VR version. Yesterday I purchased the VR DLC on Steam for $10 (and I wasn't very happy about having to give them more money just for the VR support, but ok, whatever), the problem is that the game in VR is probably one of the most nausea-inducing game I've ever played (and last year I forced myself through play session of Half-Life 2 and Alien Isolation, also very nauseating). The game runs very smoothly on my machine (i7, GTX980) but I can't play it for more than 10 minutes without starting to feeling dizzy and uncomfortable. We all know that FPS games are very hard to get right in VR, but they didn't make any effort in trying to make a better navigation system. Every time you rotate the view with the right stick, is like a punch in the guts. I had to close my eyes every time I wanted to change direction, and that's really not what a game should do to you. I know there is a "comfort" play mode, but that basically turns the game into a slideshow of 360° images, without the possibility to move around freely.
I'm really disappointed, I had great expectations for the VR version of this game, but it seems I won't be able to play it. So if you plan to buy this game and play it in VR be prepared to feel sick, unless you have a very strong stomach.