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The Vanishing of Ethan Carter VR is... not very good.

RikkTheGaijin
Heroic Explorer
I owned the regular game for I while in my Steam library, but I only played few hours because I was patiently waiting for the VR version. Yesterday I purchased the VR DLC on Steam for $10 (and I wasn't very happy about having to give them more money just for the VR support, but ok, whatever), the problem is that the game in VR is probably one of the most nausea-inducing game I've ever played (and last year I forced myself through play session of Half-Life 2 and Alien Isolation, also very nauseating). The game runs very smoothly on my machine (i7, GTX980) but I can't play it for more than 10 minutes without starting to feeling dizzy and uncomfortable. We all know that FPS games are very hard to get right in VR, but they didn't make any effort in trying to make a better navigation system. Every time you rotate the view with the right stick, is like a punch in the guts. I had to close my eyes every time I wanted to change direction, and that's really not what a game should do to you. I know there is a "comfort" play mode, but that basically turns the game into a slideshow of 360° images, without the possibility to move around freely.
I'm really disappointed, I had great expectations for the VR version of this game, but it seems I won't be able to play it. So if you plan to buy this game and play it in VR be prepared to feel sick, unless you have a very strong stomach.
120 REPLIES 120

comixcroz
Expert Protege
That's really disappointing to hear.  Anyone else play it?    I was planning to give it a go. 

DK2 or CV1?

RikkTheGaijin
Heroic Explorer
I played on DK2, but I doubt on CV1 would make any difference. The game is not broken or laggy, is just not suitable for VR, IMO.

ThreeDeeVision
Superstar
I have a bit of experience with FPS games in VR and using the thumbstick to turn in a traditional FPS isn't a comfortable feeling.  Windlands uses a snap turn and this works much better once you get used to it.  I would suggest either standing or sitting in a swivel chair and physically spin when you want to spin.  Physically doing it is the most comfortable way to turn because it is natural.  Forward, backward and strafing is easier for the brain to accept the lack of g-force as long as the movements are gradual.  Accelerating too quickly will cause discomfort as well because your brain expects certain g-forces.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

RikkTheGaijin
Heroic Explorer
Playing while standing or on a swivel chair won't be possible until we can get rid of cables.

ThreeDeeVision
Superstar
Oh, it's quite possible.  I have done it with the DK2 and will be able to move even more with the longer cable of the consumer HMD's.  You just need a bit of cable awareness and don't wear shoes so you can feel the cable if you happen to step on it.

Have you not seen any of the videos of people doing room-scale VR?  Check out youtube, there are quite a few now.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

pjenness
Rising Star


I have a bit of experience with FPS games in VR and using the thumbstick to turn in a traditional FPS isn't a comfortable feeling. 



True

However , I played dreadhalls quite a bit recently (the new one) using a PS3 controller, and had no ill effects at all. I was quite surprised. And that is full on frantic running and turning with controls and head.

I can see some games becoming like the 360 slideshow mentioned above. Almost like MYST in VR. ...speaking of...isnt that happening??


-P




Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

RikkTheGaijin
Heroic Explorer
Yeah ok, but seriously, that's not the right way of playing games. The game should be comfortable, no matter what. Also if I wanted a room-scale VR device I would have purchased the Vive. I live in Japan, and japanese houses have tiny-ass rooms.

ThreeDeeVision
Superstar
A game with poor VR implementation won't help things though.  They could definitely start by creating more gradual momentum changes and snap turns.  
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

pjenness
Rising Star


Yeah ok, but seriously, that's not the right way of playing games. The game should be comfortable, no matter what. 



Yup totally ....devs should be updating their game to VR friendly control...else reviews like this will shut them down
Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349