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The motion sickness solution in Minecraft is amazingly good

Devilstower
Expert Protege
I'm an old VR hand. I mean, and OLD VR hand. As in I played 'Dactly Nightmare and own a set of Virtual I/O iGlasses which I used back in the day for low-res games of Descent.

However, as fascinated as I've been with VR for over twenty years, my stomach has never much agreed with me. I can get nauseated by a five minute session with the average FPS on a headset. That said, I find the "teleport from place to place" solution as frustrating as everyone else.

Then I was surprised to find an outstanding solution in an unexpected place -- Minecraft. Minecraft's default incremental turn and movement system completely eliminates the motion sickness issue. I mean ... completely. As in, I can play for hours without it affecting me. And I can promise that it's not just the inherent blockiness of the game that keeps my upchuck reflex in check. Turn the game to smooth motion and ... yup, there it is. And yet, when using the incremental system it's still a satisfying FP experience.

So my first question is: What other games are using similar movement schemes. And, for those who are fretting over motion sickness in a FP game, why are you NOT using these scheme?
1 REPLY 1

Heya,

I have never played minecraft to know what youre talking about, i probably wont play it either because its a kids game for kids.

But i have not found a solution to using an oculus headset without getting nausea.


So im hoping you have a video to show what youre talking about, specifically, or have made one to explain your point? if i google or youtube what you said i get alot of different results and am not sure which in the lists would be the perfect example of what you said to stop the nausea using oculus VR.