03-26-2019 09:45 AM - edited 02-10-2022 11:59 AM
Trailer:
Steam page:
https://store.steampowered.com/app/1051200/Trover_Saves_the_Universe/
ABOUT THIS GAME
The developers describe the content like this:
Blood and Gore
Drug Reference
Mature Humor
Strong Language
Violence
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-04-2019 01:52 PM
RuneSR2 said:
Ok, you did have me worried there, lol. Meaning we have the same video card, and you getting 90 fps ss 2.0 while I'm struggling easily could keep me up all night 😄
06-04-2019 02:33 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-04-2019 09:02 PM
Yes! SteamVR supports the Oculus Rift and Touch controllers, as well as as many tracking sensors as you have.
However, on the driver level, SteamVR does not support the Rift directly. Instead, SteamVR simply translates the game/app developer's commands into Oculus API calls, and sends those to the Oculus drivers. This process usually works great, but sometimes can be buggy.
As mentioned, when a game uses SteamVR instead of Oculus API for Rift users, it translates those SteamVR API calls, as following:
Because extra steps in any system introduce more points of failure- generally, games/apps which use Oculus API directly for Rift users will be more stable, have fewer launching issues, have better performance, and not require maintaining the separate audio system of SteamVR.
A problem here is that the Steam store page for an app does not actually tell you whether it supports the Rift directly or via SteamVR, however this wiki has a community maintained list of games sold on Steam which support the Rift natively.
This album of images is a very low level explanation of how compatibility works between various headsets and VR runtimes. Follow the green lines to see the path of comms between APIs.
This means that the developer has only developed & tested their game with the HTC Vive (a competing PC VR system, supported by SteamVR natively) but this does not mean it won't be playable on the Rift!
All SteamVR games can be played on the Rift- the only issue being that the control scheme might be awkward with the Touch controllers it was made with the HTC wands in mind. Additionally, you might require a 360° Touch controller tracking setup, as not all SteamVR apps have snap turning.
Some apps are only available on Oculus Store, some are only available on Steam, and some are available on both. Each store has its advantages and disadvantages:
Oculus Store advantages:
a guarantee that the app runs natively via the Oculus API, fully supporting the Rift+Touch (Steam games which do so are listed here)
a comfort rating telling you how likely the app is to make you sick
Steam advantages:
It is personal preference which you prefer overall- but generally you will have far less issues by purchasing on Oculus Store.
06-04-2019 11:34 PM - edited 02-13-2022 08:00 AM
I think your post @pyroth309 is spot on. I really felt no difference playing Freediver (but since I always got 90 fps it's hard to judge), but in Trover it feels massive. Maybe not if you're a casual player not minding video settings and just starting the game using defaults settings, but when you push your rig to the max things in Trover really start to change between Stream and Oculus.
I never really liked using SteamVR on the Rift - actually that was my primary reason for getting Index - I want to separate the two systems and get like native SteamVR support using Index, without having Dash and more Oculus software running in the background (if that's possible when having both HMDs connected to the same rig...). And I don't want to start one home just to start another home... Hopefully Index will just launch SteamVR home when I put on the HMD.
This looks like a nice list of native Rift games on Steam - not sure it's fully updated and it seems anyone can edit it:
https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-05-2019 01:35 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-05-2019 01:45 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-05-2019 02:33 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-05-2019 02:18 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-06-2019 04:37 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-06-2019 10:31 AM