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Trover Saves the Universe - reviews and impressions - an amazing VR experience!

RuneSR2
Grand Champion

Trailer:


Steam page:

https://store.steampowered.com/app/1051200/Trover_Saves_the_Universe/

 

ABOUT THIS GAME

From the co-creator of Rick and Morty comes Trover Saves the Universe.

Your dogs have been dognapped by a beaked lunatic named Glorkon who stuffed them into his eye holes and is using their life essence to destroy the universe. You're partnered with Trover, a little purple eye-hole monster who isn’t a huge fan of working or being put in the position of having to save the universe. He’s also not that big a fan of you quite frankly, and neither am I. (Jk, you’re great)

Only you and Trover can save everything in this bizarre comedy adventure, created by Justin Roiland!

  • A comedy adventure filled with combat, platforming, puzzles, and morally questionable choices. See how the best intentions can go horribly awry.

  • You control Trover's movements, but not his mouth. He’s got a lot to say about what’s going on in the game.

  • Travel the cosmos to experience a variety of weird alien planets and bizarre characters with big personalities.

  • Upgrade Trover AND YOURSELF with new abilities to (hopefully) defeat Glorkon while evading awkward situations.

  • You'll be immersed in weirdness, no matter which display you use. Switch between TV, monitor or VR headset displays* whenever you want.

*Additional hardware required.

MATURE CONTENT DESCRIPTION

The developers describe the content like this:

Blood and Gore
Drug Reference
Mature Humor
Strong Language
Violence

 

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

75 REPLIES 75

RuneSR2
Grand Champion

CrashFu said:

Oh hey, look, Trover preorders temporarily $16.99 on the Epic Store:

https://www.epicgames.com/store/en-US/product/trover-saves-the-universe/home

(And every other game that is $14.99 or above, including preorders and games already on sale, get an automatic $10 discount.  Yes, that's $10, not 10% )


How does the VR support work when buying through Epic Store? Maybe it's like GOG, the game would be more or less worthless to me without optimal VR support though. If I'll soon have 2 HMDs connected, maybe there're some advantages supporting Steam instead of Epic Store (or Oculus, but this game does not look like being available in the Oculus Store).

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

CrashFu
Consultant

RuneSR2 said:


CrashFu said:

Oh hey, look, Trover preorders temporarily $16.99 on the Epic Store:

https://www.epicgames.com/store/en-US/product/trover-saves-the-universe/home

(And every other game that is $14.99 or above, including preorders and games already on sale, get an automatic $10 discount.  Yes, that's $10, not 10% )


How does the VR support work when buying through Epic Store? Maybe it's like GOG, the game would be more or less worthless to me without optimal VR support though. If I'll soon have 2 HMDs connected, maybe there're some advantages supporting Steam instead of Epic Store (or Oculus, but this game does not look like being available in the Oculus Store).


It should be like running a VR game off GoG  (or any other third-party platform, or a standalone .exe).   IE you'll just launch the game, put on your headset, and it'll work.  Worst-case scenario you might have to set a "-vr"  launch parameter or activate VR mode in the game's menu or somesuch.

Games on Steam (and Viveport, which is based around SteamVR) are really the outlier, because they force SteamVR to run in the background regardless of which VR device you're using, and for Rift-users that can screw with game performance, cause crashes, and prevent VR apps from opening successfully.  Not exactly what I'd call "optimal VR support".

Once that OpenXR thing comes out that should make things better, since it'll supposedly bypass SteamVR entirely and ensure only the correct runtimes are used,  but in the meantime I would avoid anything utilizing SteamVR.
It's hard being the voice of reason when you're surrounded by unreasonable people.

pyroth309
Visionary
Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both. 

RuneSR2
Grand Champion
It's a great price in the Epic Store, but for now it's one of the games I'm looking forward to try on the Index, so I'll buy it on Steam.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

CrashFu
Consultant

pyroth309 said:

Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both. 


The difference is that the Oculus runtimes actually enable useful features such as Dash, whereas the SteamVR processes do nothing for Rift except eat up resources and prevent some games from running properly.

There's really no comparison between useful software and unwanted malware; one belongs on a Rift-user's PC and the other doesn't.

But hey, it's your PC, install whatever you want on it.
It's hard being the voice of reason when you're surrounded by unreasonable people.

jayhawk
Superstar
Now that's the f'n type of a m'f'n game I've been f' looking for, for a shitty long m'f'n damn time. F'n finally speaking my f'n language.

pyroth309
Visionary

CrashFu said:


pyroth309 said:

Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both. 


The difference is that the Oculus runtimes actually enable useful features such as Dash, whereas the SteamVR processes do nothing for Rift except eat up resources and prevent some games from running properly.

There's really no comparison between useful software and unwanted malware; one belongs on a Rift-user's PC and the other doesn't.

But hey, it's your PC, install whatever you want on it.


And SteamVR has a lot of useful features for headsets native to it. Oculus Home does nothing useful for someone on SteamVR that's playing Rift games, but you still have to run it to play the games. 

CrashFu
Consultant

pyroth309 said:


CrashFu said:


pyroth309 said:

Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both. 


The difference is that the Oculus runtimes actually enable useful features such as Dash, whereas the SteamVR processes do nothing for Rift except eat up resources and prevent some games from running properly.

There's really no comparison between useful software and unwanted malware; one belongs on a Rift-user's PC and the other doesn't.

But hey, it's your PC, install whatever you want on it.


And SteamVR has a lot of useful features for headsets native to it. Oculus Home does nothing useful for someone on SteamVR that's playing Rift games, but you still have to run it to play the games. 


In one scenario, you're using a third-party program to trick Oculus Home into thinking you're using a Rift, so of course it launches the Rift's supporting software... YOU ASKED IT TO.

In the other scenario, Steam specifically promises direct support for Rift on many games and apps, knows you're using a Rift, but then mandatorily launches background processes that have nothing to do with it, and which often cause so many technical issues that the alleged support is essentially false advertising to begin with.

And not only that, but SteamVR has a habit of automatically running itself in the background when a Rift-user launches Oculus Home apps.  Even while Steam and all of its regular background processes are closed. You can't tell me that's not shady as ****.     Any time one of my games failed to launch,  ctrl-alt-delete, oh look it's SteamVR  (eating up a ton of background resources).  Anytime a game crashed, ctrl-alt-delete, oh look it's SteamVR again.   Uninstalled SteamVR, and what's this?  Significantly fewer issues.


One of these programs is dedicated support software for a specific Oculus device.  The other is invasive malware disguised as pointless bloatware.  That's so far beyond an apples-to-oranges comparison, it might as well be apples-to-orangutans.
It's hard being the voice of reason when you're surrounded by unreasonable people.

pyroth309
Visionary

CrashFu said 


In the other scenario, Steam specifically promises direct support for Rift on many games and apps


Which is a already an extra feature over OH. 
In the other scenario, Steam specifically promises direct support for Rift on many games and apps, knows you're using a Rift, but then mandatorily launches background processes that have nothing to do with it, and which often cause so many technical issues that the alleged support is essentially false advertising to begin with.
Half of my library of VR games is on Steam, the other is on OH and I've never had a problem with SteamVR launching when launching OH games but I actually do have a problem with the Oculus App opening sometimes when running apps with Windows Mixed Reality. The Oculus Service is always running behind the scenes... "you can't tell me that's not shady as ****." to use your term. 

Anyway, I was just pointing out that Oculus software is also running while playing games which SteamVR does when you launch games on it (when it's working properly anyway). They are not much different and both have ways to defeat the opening when not using them. I can manually force a stop on the Oculus Service, and in SteamVR i can just uncheck Start SteamVR when a VR application starts. 

RuneSR2
Grand Champion
Tomorrow is Trover Day - only on SteamVR - 20GB, I already bought the game  o:)

New trailers:

https://youtu.be/Pt9S0-lYF10

https://youtu.be/Rc3UuxkpLWE

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"