03-26-2019 09:45 AM - edited 02-10-2022 11:59 AM
Trailer:
Steam page:
https://store.steampowered.com/app/1051200/Trover_Saves_the_Universe/
ABOUT THIS GAME
The developers describe the content like this:
Blood and Gore
Drug Reference
Mature Humor
Strong Language
Violence
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-19-2019 01:24 AM
CrashFu said:
Oh hey, look, Trover preorders temporarily $16.99 on the Epic Store:
https://www.epicgames.com/store/en-US/product/trover-saves-the-universe/home
(And every other game that is $14.99 or above, including preorders and games already on sale, get an automatic $10 discount. Yes, that's $10, not 10% )
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-19-2019 04:33 AM
RuneSR2 said:
CrashFu said:
Oh hey, look, Trover preorders temporarily $16.99 on the Epic Store:
https://www.epicgames.com/store/en-US/product/trover-saves-the-universe/home
(And every other game that is $14.99 or above, including preorders and games already on sale, get an automatic $10 discount. Yes, that's $10, not 10% )
How does the VR support work when buying through Epic Store? Maybe it's like GOG, the game would be more or less worthless to me without optimal VR support though. If I'll soon have 2 HMDs connected, maybe there're some advantages supporting Steam instead of Epic Store (or Oculus, but this game does not look like being available in the Oculus Store).
05-19-2019 05:14 AM
05-19-2019 05:43 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-19-2019 08:53 AM
pyroth309 said:
Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both.
05-19-2019 10:36 AM
05-19-2019 04:35 PM
CrashFu said:
pyroth309 said:
Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both.
The difference is that the Oculus runtimes actually enable useful features such as Dash, whereas the SteamVR processes do nothing for Rift except eat up resources and prevent some games from running properly.
There's really no comparison between useful software and unwanted malware; one belongs on a Rift-user's PC and the other doesn't.
But hey, it's your PC, install whatever you want on it.
05-19-2019 05:52 PM
pyroth309 said:
CrashFu said:
pyroth309 said:
Oculus runs in the background while playing also so I don't see how Steam is the outlier when the vast majority of people play their VR games on one or the other or both.
The difference is that the Oculus runtimes actually enable useful features such as Dash, whereas the SteamVR processes do nothing for Rift except eat up resources and prevent some games from running properly.
There's really no comparison between useful software and unwanted malware; one belongs on a Rift-user's PC and the other doesn't.
But hey, it's your PC, install whatever you want on it.
And SteamVR has a lot of useful features for headsets native to it. Oculus Home does nothing useful for someone on SteamVR that's playing Rift games, but you still have to run it to play the games.
05-19-2019 08:47 PM
CrashFu said
In the other scenario, Steam specifically promises direct support for Rift on many games and apps
06-03-2019 11:52 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"