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[UE4] God left me (Cathedral project)

Bychop2
Honored Guest


Hello!

I'm pleased to show you our last project in Unreal Engine 4 : God left me.
The project has been done in 7 weeks with 7 men. This will be available in VR in few weeks. FPS only for visiting*
*I mean all gameplay feature will be removed to increase frame per seconds, but it's still impressive to look everywhere and feel the height in the rift!

The premise:
A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away.

Please enjoy a video and screenshots below!

http://vimeo.com/108833871








11 REPLIES 11

drash
Heroic Explorer
As you said, seems like there is a lot to look at. Very cool. I'll get in line for this. 🙂
  • Titans of Space PLUS for Quest is now available on DrashVR.com

akropapy
Honored Guest
Seems really nice !

will it handle positionnal tracking and DK2 ?

theregoes2
Protege
This looks amazing. Can't wait to see it.
Ordered: June 4th Status: Strapped to my ugly mug ON, Canada

Burns
Honored Guest
This looks awesome and this is going to fry my videocard. :lol:

vrcover
Explorer
Epic work! What were the jobs of each of your 7 team members? This looks amazingly polished! 8-)

aerosteak
Protege
I must say I"m impressed! This looks gorgeous!

cybereality
Grand Champion
Looks great!
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

diogofigueiredo
Protege
That looks amazing, though a little bit too much for most systems, especially in UE4. What are your recommendations?
Owner of a DK2 since October 2014. Anxiously waiting for the delivery of the CV1.

Bychop2
Honored Guest
Hi,

Thanks you very much for comments!

"vrcover" wrote:
Epic work! What were the jobs of each of your 7 team members? This looks amazingly polished! 8-)


Samuel Gauthier (me): Level design [gameplay, layout], Light, level art [mostly catacombs]
David Bastien-Robert and Christophe Lessard St-Gelais: Level Art
Francis Bouthillier: All fx and trigger event such like explosion
Patrick Chamberland: Animation, rigging and animation system
Erwan Jonathan Mayel: Character Artist

and Yannick Ho: Additional modelling

"diogofigueiredo" wrote:
That looks amazing, though a little bit too much for most systems, especially in UE4. What are your recommendations?


My own machine is an Nvidia Geforce 560 gtx TI and i7 i7 3770k. I'm targeting 60 fps and I'm scripting a menu to reduce or increase quality in-game. Any good PC bought 3 years ago should run it.