10-01-2014 08:00 PM
Changelist
Updated Oculus SDK to 0.7.0.0.
Improved memory usage.
implemented first pass of multi-threaded thumbnail generation(still needs some work).
Included VirtualComicsLauncher.exe with Windows file browser for direct opening of comicbooks.
Added experimental HMD pitch reset option to setting to allow for reclined viewing.
Tested and working on runtimes 0.7.0.0 / 0.8.0.0 windows 7 & windows 10.
02-02-2015 01:38 PM
"cefyl" wrote:
The problem is really with the rar file type. I unrared one of my .cbr that doesn't work, zipped it and renamed with .cbz extention and it worked perfectly.
02-02-2015 04:27 PM
"opamp" wrote:"cefyl" wrote:
The problem is really with the rar file type. I unrared one of my .cbr that doesn't work, zipped it and renamed with .cbz extention and it worked perfectly.
You'll be happy to know that I think i've found the problem.
It was an issue with the unrar callback procedure. The hopefully fixed version should be below.
https://www.dropbox.com/s/js7vuzdza4onet7/Virtual-Comics-1.0.2.rar?dl=0
02-03-2015 05:16 PM
02-03-2015 05:51 PM
02-10-2015 09:14 PM
02-13-2015 01:44 PM
"andersonc" wrote:
Thanks for making this, I've been using it for the past couple of days and it's great! The only that I miss right now is the lack of vertical reorientation when reseting the hmd position. That kind of prevents me from using it while laying on the bed or when using a recliner... 😐
"sgehrman" wrote:
I'm fairly new to UE. As a test I tried displaying one of the sample comic images inside a static mesh, but when I look at it in oculus, the text is hard to read and looks a bit fuzzy. Your app displays the images very clear and sharp. Just wondering if you had to do something special with the images to make them so crisp on the Oculus.
06-02-2015 10:41 AM
"opamp" wrote:"cefyl" wrote:
The problem is really with the rar file type. I unrared one of my .cbr that doesn't work, zipped it and renamed with .cbz extention and it worked perfectly.
You'll be happy to know that I think i've found the problem.
It was an issue with the unrar callback procedure. The hopefully fixed version should be below.
https://www.dropbox.com/s/js7vuzdza4onet7/Virtual-Comics-1.0.2.rar?dl=0
06-12-2015 01:29 PM
"jpslara" wrote:"opamp" wrote:"cefyl" wrote:
The problem is really with the rar file type. I unrared one of my .cbr that doesn't work, zipped it and renamed with .cbz extention and it worked perfectly.
You'll be happy to know that I think i've found the problem.
It was an issue with the unrar callback procedure. The hopefully fixed version should be below.
https://www.dropbox.com/s/js7vuzdza4onet7/Virtual-Comics-1.0.2.rar?dl=0
hi, opamp, If this the same version that you mantain on https://share.oculus.com/app/virtual-comics, because the link from https://www.dropbox.com/s/js7vuzdza4onet7/Virtual-Comics-1.0.2.rar?dl=0 do not work any more.
is it any chance you port this software to android to play on cardboard?
06-12-2015 02:56 PM
"opamp" wrote:
Opps, Late reply.
Been very busy recently.
The version on share will be the latest version.
For an android version I need to borrow a phone that UE4 supports(im not much of a geek when in comes to mobile tech. And my current phone isnt compatible) plus a bit of an overhaul under the hood(its not very memory efficient).
Most of my time recently has been spent fighting with UE4 creating a stereo camera rig for portals and other stereo post effects.
But I am going to revisit this in about a months time and look at adding some of the requested features.
11-06-2015 04:03 AM
Changelist
Updated Oculus SDK to 0.7.0.0.
Improved memory usage.
implemented first pass of multi-threaded thumbnail generation(still needs some work).
Included VirtualComicsLauncher.exe with Windows file browser for direct opening of comicbooks.
Added experimental HMD pitch reset option to setting to allow for reclined viewing.
Tested and working on runtimes 0.7.0.0 / 0.8.0.0 windows 7 & windows 10.