10-01-2014 08:00 PM
Changelist
Updated Oculus SDK to 0.7.0.0.
Improved memory usage.
implemented first pass of multi-threaded thumbnail generation(still needs some work).
Included VirtualComicsLauncher.exe with Windows file browser for direct opening of comicbooks.
Added experimental HMD pitch reset option to setting to allow for reclined viewing.
Tested and working on runtimes 0.7.0.0 / 0.8.0.0 windows 7 & windows 10.
10-03-2014 03:15 PM
10-03-2014 04:35 PM
10-04-2014 06:29 PM
"drash" wrote:
Hi, I just gave this a shot. Overall, very well done. The comic is very clear and easy to read.
I found that it took a minute in the beginning before I could start changing the pages or adjusting the page size. If it's loading the rest of the comic in the background before letting the user interact, it would be good to show a loading bar or "please wait" of some kind (since I thought it was broken and almost quit the program).
"drash" wrote:
The zoom feature is interesting to play with as it's a new kind I hadn't experienced before. Looks like you are moving the player's camera forward in the direction they are looking and then locking the zoom position in place. It may have its uses, but for a comic I found it a little bit exhausting to constantly go in and out in order to comfortably read an entire page. Perhaps an option would be good here, so that the player can say "I want to be able to look around the entire page while zoomed in, and yes I understand that it means head movements will feel unnatural", or something. 🙂
11-12-2014 02:09 PM
01-30-2015 09:47 AM
01-30-2015 11:08 AM
01-30-2015 06:23 PM
"cybereality" wrote:
I'd be interested to hear what challenges you faced when using UE4 for this project, and what libraries/engines you think would have made this easier.
01-31-2015 01:12 PM
01-31-2015 02:29 PM
"Fuzzyz" wrote:
Has anyone with Windows 8.1 64 gotten this to work? I've seen three posts (including mine) of users with Windows 8.1 64 that the program crashes on when trying to access a folder:
https://share.oculus.com/app/virtual-comics?platform=pc&kickDL=true
Looking for confirmation that anyone at all with Windows 8.1 has had success with this.
Addendum (30-Jan-15): I found out that the default x64 configuration of the FreeImage project enables OpenMP support, which will lead to an external dependency of the FreeImage DLL on vcomp120.dll which may not be present on systems where you deploy the FreeImage DLL. There is a discussion thread that describes how to disable OpenMP in the VisualStudio project. Contrary to what is proposed in the discussion, it only has to be disabled in the FreeImage and LibRaw projects in order to build a FreeImage DLL without depencency on vcomp120.dll. The DLL that can be downloaded below has OpenMP support disabled.