It offers a good flight simulator, a good sailing simulator and a reasonable land vehicle simulator as well. if offers a very realistic flight and sailing environment in my opinion, being a pilot myself for over 20 years now, i can testify that the experience using it with oculus is very close to real.
Only had time for a quick check of this simluator with an unpretentious name.
As with almost all demos I had to spend some time figuring out the best monitor configuartion to get it working. To my surprise it was possible to have stereo rendering on the rift and non-stereoscopic rendering on the main screen at the same time. This is very useful for navigating the menus as they are impossible to read on the rift. I guess it means that the sim is actually rendering two scenes separately.
The sim itself was quite OK. I chose the a jet fighter as this has been my greatest Rift experience so far (in Outerra). I had some trouble finding the optimal image separation to match my IPD. The demo timer was too short to find the best settings but I will certainly give it another try.
Btw: In several places the software refers to the "Occulus" Rift. Oculus has only one "c".
I wasn't blown away by the 3d depth, nothing like as good as Outerra, but I am grateful for any flight game with native support for the rift, demo length is way too short, tempted to spend $30 to buy the full version just to satisfy the craving for some oculus flight sim goodness.
I think that this simulator is by far the best experience I had so far with the rift... Being in a boat in a ship with huge waves around you, or flying on a cesna at dusk, or maybe the amazing experience with a submarine. This is exactly what I wanted to experience when I got my hands on the rift... and nothing gets close to this. You can download also several vehicles and sceneries on the hangism web page. I was tempted also and I bought the game... Im loving it Awesome... Im so excited about this piece of hardware...
I've been a long time VSF user (an addiction, you might say). The graphics are getting a little long in the tooth, but the gameplay itself is very nice. Consider it more of a virtual vehicle sandbox than a game, per se. With the rift, the experience is that much better. Thank you, Ilan, for breathing some new life into VSF.
I cant get the mouse to click on things, the click detection is way off for me. i managed to get into the game, but the hang glider wouldn't take off, even when i started the engines..not the easiest controls to figure out?
thuni, you have to run the rift version of VSF in window mode, not full screen mode. There is a selection box in the settings menu that states "Render in window". Just make sure it's selected and you should be all set.
jmanner, mouse controls take a bit getting use to. I don't even use the rift view window to select with the mouse, but rather glimpse at the PC monitor to make scenery/vehicle selections. To move using the mouse, you need to click and hold the left mouse button. Keep in mind that you have to keep the mouse pointer within the open window of the main monitor when you're using it as a controller. I find it easier to use a joystick, and most all joystick functions and buttons can be programmed into the game. You can also save various joystick mappings (schemes) for different vehicles if you wish.