04-29-2014 12:42 AM
05-31-2015 12:21 PM
06-01-2015 01:29 PM
"peeppalts" wrote:
Is it right, when I want to have 9 virtual monitors, I need the GPU with 9 outputs?
Rgrds,
PP.
06-01-2015 10:47 PM
06-02-2015 06:33 AM
"Funkballs" wrote:
Is it possible to have an environment that is just transparent and shows whatever else is on the Oculus monitor in the background?
Use case for this would be to have a game running in a borderless window on the Oculus in extended mode and have Virtual Desktop running in windowed mode on top of it with a transparent environment. The effect being that you have a virtual desktop visible inside the game world.
Are there any other plans for achieving a similar effect?
"Funkballs" wrote:
Something else I would really like to see is a similar thing using window capture so you can choose an individual window to overlay with head tracking onto a VR world. That is probably outside the scope of Virtual Desktop though.
06-02-2015 08:22 PM
"Funkballs" wrote:
Is it possible to have an environment that is just transparent and shows whatever else is on the Oculus monitor in the background?
Use case for this would be to have a game running in a borderless window on the Oculus in extended mode and have Virtual Desktop running in windowed mode on top of it with a transparent environment. The effect being that you have a virtual desktop visible inside the game world.
Are there any other plans for achieving a similar effect?
Something else I would really like to see is a similar thing using window capture so you can choose an individual window to overlay with head tracking onto a VR world. That is probably outside the scope of Virtual Desktop though.
"rowanunderwood" wrote:
Just updated to Windows 8.1 specifically to try out some of the windows 8 only features 🙂 Unfortunately. Fullscreen no longer works, when I check it it just turns right back off. Is this due to SDK .6 incompatibilities? Thanks!
06-03-2015 08:23 PM
06-08-2015 12:58 PM
06-09-2015 01:03 AM
06-09-2015 11:42 AM
06-11-2015 01:44 PM