04-29-2014 12:42 AM
05-15-2015 04:05 PM
05-16-2015 04:55 PM
"guygodin" wrote:"jwvanderbeck" wrote:
1. The ability to skip through the video with hotkeys like most video players. I know I can seek with the mouse but that has two problems. One it just isn't as convenient as quickly jumping through say 30s with the arrow keys, and secondly it causes the huge UI to cover up the video for several seconds.
Great suggestion with the arrow keys, I'll implement that.
05-16-2015 06:31 PM
"guygodin" wrote:"pizzy00" wrote:
I am getting higher latency in this beta than compared to previous versions. I get around 37 ms and used to get around 20 ms.
I am running Win 7, 4770k, 980 gtx.
Make sure the fullscreen option is checked in the performance section.
05-17-2015 12:27 AM
"pizzy00" wrote:
Didn't make a difference. All I do is upgrade to the most current VR desktop version and Oculus version.
What is the average HMD latency?? What latency should my system get? I would like to go back to the 20 ms range if possible. I enjoy using your awesome application with an easycap to do quad fpv flying. Thanks
http://i.imgur.com/HfioRPl.png
05-17-2015 02:03 AM
"guygodin" wrote:
just lots of stuff to work on right now (new sdk, direct mode, htc vive support, etc.)
05-19-2015 10:07 PM
"guygodin" wrote:"pizzy00" wrote:
Didn't make a difference. All I do is upgrade to the most current VR desktop version and Oculus version.
What is the average HMD latency?? What latency should my system get? I would like to go back to the 20 ms range if possible. I enjoy using your awesome application with an easycap to do quad fpv flying. Thanks
http://i.imgur.com/HfioRPl.png
I really don't know. Here I get 20-21ms on both Win7 and Win8 (and I've had 20ms since SDK 4.0 I believe). Is your monitor connected to your GTX 980 like the Rift is? If your monitor is plugged into your motherboard, that would explain the additional latency.
I'll probably add arrow key shortcuts in the next version jwvan, just lots of stuff to work on right now (new sdk, direct mode, htc vive support, etc.)
05-20-2015 12:46 AM
"Sharkku" wrote:
That is the greatest news!!! So I take it that the latest SDK solves the problem with Direct mode?
05-20-2015 09:21 AM
05-20-2015 10:28 AM
"greyhoundgames" wrote:
I noticed in the windows display settings this showed as a tall screen and I had to change it to portrait to get it to actually be landscape. This fixed both issues seemingly. Now I need to figure out why the head tracking is jittery.
05-22-2015 03:37 PM