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Virtual Desktop 1.0 - Now available on Steam

guygodin
Protege
Virtual Desktop is a little utility that improves your VR experience on the desktop. By efficiently replicating your desktop into the Rift, the application allows you to see your desktop on a giant virtual screen. You can browse the web, watch movies or even play non-VR games. It also allows you to launch VR games and resume from them without having to take your headset off.




After you launch Virtual Desktop, a tray icon will appear in your taskbar. From there you can manage your list of games, change your settings.




You can also drag & drop executables or shortcuts to add more games to your list.

Requirements
- Windows 8 or 10
- Oculus 1.3 Runtime

Latest Changes
- Added ability to browse 360 photos
- Added mirror to monitor feature

Follow the link below to access the store page
Official website
Virtual Desktop Developer
1,844 REPLIES 1,844

mag7
Honored Guest
Hi,
I find this app very usefull. Congrats! But I'm having some trouble with it (I've just got the rift and i'm new with it). What do I have to do to make the app work? I understand that first, after connecting the Oculus, I have to change to "Extend Desktop to the HMD" in the Rift Display Mode dialog box and then open the Virtual Desktop app and it should be running, but a message appears "No rift detected". Should I first go to "Screen resolution" and in Multiple Displays change to "Extend these displays", and then open Virtual Desktop? I'm a little confused with the steps.

I'm also wondering if this works with "runtime 0.6.0.0-beta" and if it is a problem that I have an "Intel(R) HD Graphics 4000" card.

Thank you!

jwvanderbeck
Explorer
"guygodin" wrote:
"jwvanderbeck" wrote:
1. The ability to skip through the video with hotkeys like most video players. I know I can seek with the mouse but that has two problems. One it just isn't as convenient as quickly jumping through say 30s with the arrow keys, and secondly it causes the huge UI to cover up the video for several seconds.

Great suggestion with the arrow keys, I'll implement that.


Any idea when you might get this in? Just downloaded the latest and don't see it. It is really the one thing preventing me from using this as my dedicated VR player.

pizzy00
Explorer
"guygodin" wrote:
"pizzy00" wrote:
I am getting higher latency in this beta than compared to previous versions. I get around 37 ms and used to get around 20 ms.

I am running Win 7, 4770k, 980 gtx.

Make sure the fullscreen option is checked in the performance section.


Didn't make a difference. All I do is upgrade to the most current VR desktop version and Oculus version.

What is the average HMD latency?? What latency should my system get? I would like to go back to the 20 ms range if possible. I enjoy using your awesome application with an easycap to do quad fpv flying. Thanks

http://i.imgur.com/HfioRPl.png

guygodin
Protege
"pizzy00" wrote:
Didn't make a difference. All I do is upgrade to the most current VR desktop version and Oculus version.

What is the average HMD latency?? What latency should my system get? I would like to go back to the 20 ms range if possible. I enjoy using your awesome application with an easycap to do quad fpv flying. Thanks

http://i.imgur.com/HfioRPl.png

I really don't know. Here I get 20-21ms on both Win7 and Win8 (and I've had 20ms since SDK 4.0 I believe). Is your monitor connected to your GTX 980 like the Rift is? If your monitor is plugged into your motherboard, that would explain the additional latency.

I'll probably add arrow key shortcuts in the next version jwvan, just lots of stuff to work on right now (new sdk, direct mode, htc vive support, etc.)
Virtual Desktop Developer

Sharkku
Protege
"guygodin" wrote:
just lots of stuff to work on right now (new sdk, direct mode, htc vive support, etc.)


That is the greatest news!!! So I take it that the latest SDK solves the problem with Direct mode?
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

pizzy00
Explorer
"guygodin" wrote:
"pizzy00" wrote:
Didn't make a difference. All I do is upgrade to the most current VR desktop version and Oculus version.

What is the average HMD latency?? What latency should my system get? I would like to go back to the 20 ms range if possible. I enjoy using your awesome application with an easycap to do quad fpv flying. Thanks

http://i.imgur.com/HfioRPl.png

I really don't know. Here I get 20-21ms on both Win7 and Win8 (and I've had 20ms since SDK 4.0 I believe). Is your monitor connected to your GTX 980 like the Rift is? If your monitor is plugged into your motherboard, that would explain the additional latency.

I'll probably add arrow key shortcuts in the next version jwvan, just lots of stuff to work on right now (new sdk, direct mode, htc vive support, etc.)


My Intel Graphics were turned on in the BIOS for some reason. I must have had it off in that past and got enabled sometime. My latency back to what it was 23ms. YAY Looking forward to your improvements.

guygodin
Protege
Thanks for the update pizzy! Glad you got it working.

"Sharkku" wrote:
That is the greatest news!!! So I take it that the latest SDK solves the problem with Direct mode?

Short answer, yes. It will take me a bit of time to update to the latest SDK and get everything working correctly. For the time being I would recommend to stick to 0.5 if you are an enthusiast.
Virtual Desktop Developer

greyhoundgames
Honored Guest
Just downloaded this for my DK2 Rift. I have the latest runtime and it is not telling me that I need a firmware update. I am on Windows 7. Ok now for the issues. 2 so far

1) The whole thing is turned 90 degrees when viewed in the rift
2) The HMD latency shows N/A

Thoughts?

EDIT
I noticed in the windows display settings this showed as a tall screen and I had to change it to portrait to get it to actually be landscape. This fixed both issues seemingly. Now I need to figure out why the head tracking is jittery.

guygodin
Protege
"greyhoundgames" wrote:
I noticed in the windows display settings this showed as a tall screen and I had to change it to portrait to get it to actually be landscape. This fixed both issues seemingly. Now I need to figure out why the head tracking is jittery.

Use the 0.5 Oculus runtime for the time being.
Virtual Desktop Developer

vrmt
Honored Guest
Hello, thanks for this application I'm using it and it works well.
I'd like to add another feature which is updating automatically the orientation (without pressing F9) according to the head movement, this enables the user to turn his head freely and still see the desktop in front of his current view (eyes position).

How can I do this ?

Best regards.
VRMT