04-29-2014 12:42 AM
04-30-2014 04:54 PM
04-30-2014 10:16 PM
04-30-2014 10:32 PM
04-30-2014 10:58 PM
04-30-2014 11:32 PM
"mscoder610" wrote:
If it helps any - there's display detection code for the Rift in the OculusRoomTiny demo, if you're not already using that.
If I build and run the OculusRoomTiny demo that comes with the SDK (v0.2.5), the DisplayDeviceName returned for me is "\\.\DISPLAY1\Monitor0". There's code in RenderTiny_D3D1X_Device.cpp, UpdateMonitorOutputs() that uses that name and matches it to the correct output.
05-01-2014 07:56 AM
05-01-2014 11:53 AM
05-02-2014 01:46 AM
05-03-2014 01:50 PM
05-03-2014 02:41 PM