09-04-2022 02:05 AM - edited 09-04-2022 09:45 AM
The game is an Oculus exclusive for now - price only $7 (but it is early access, even if it feels complete):
https://www.oculus.com/experiences/rift/2298826323547241/
My review from the Store:
"One of the best VR games for archery
Check out the vegetation and the sky - all looks impressive
You'll get to shoot real opponents, but a great idea to finish the tutorial first 😉
The tutorial:
Basically you have a shield and a bow - you stand in the same spot and shoot targets like practice shooting dart boards or live enemies. Not having to move means you can fully concentrate on the shooting - and there's no nausea.
Some practice shooting dart boards - and a nice castle wall - all in 3D
Some more practice shooting dart boards - some really hard to hit, especially those moving:
Some nice surroundings:
The story:
The graphics options:
I'm using the highest setting for graphics, still solid 90 fps Reviving the game with the Index. Ground textures do look nice:
The game was not made by one person, but a team of 7, and several of the devs have archaeology university degrees:
The game shines when the first soldier attack you. This game will test the tracking abilities of your setup, for inside-out when holding controllers very close to the hmd, and for those with 360 degrees external tracking. This was one of the very few games where my 3 base stations Index setup clearly was superior to my 3 sensor CV1 setup. In certain positions, holding the arrow steady got to be slightly more difficult with the CV1, while constantly rock solid with the base stations - but no great deal. Also 3 base stations cost the same as my entire Rift CV1 setup 😉
Some shots by the devs:
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
09-04-2022 07:56 AM
I'm not usually the bragging type, at least not that often 🤔 - Oh, well, just have to mention that I - single-handedly - sunk a Viking ship today! 😮 😁
My bow-arm is getting sore, but it was an amazing moment - I love playing with fire 😎 Here's my new favorite arrow:
Love shooting the fire arrows into the sky - they look slightly like rockets on New Year's Eve:
Also found a new place:
But back to the Viking ship - it arrives here hidden in fog - find it to the far right in the image:
I'm getting ready to welcome the guests, who've traveled a long way 😇
First welcome gift sent!
A few fiery gifts later... 🤗
The ship sunk shortly afterwards.
Now I'm getting ready to defend a city - which is the most challenging level in the game:
After my first try, I ranked no. 175 on the high-score list for that map ... The only way is up 😉
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
09-05-2022 06:09 AM
@RuneSR2 I'll have to give this a go with my Q2/rtx3090 using Air Link. I did see a warning when I initially looked to purchase this saying that it needed 360deg and 3x sensors. I'm not sure this is applicable to inside-out tracking like Rift S or Quest? Guess I'll find out soon, lol! Cheers.
09-05-2022 01:18 PM
It's a great game/sim. It does need 360 degrees tracking as enemies will approach all around you. That's no issue for inside-out, but pulling the arrow back and having a controller very close to the hmd may be? Still most rate the game 5/5 in the Rift Store, I'd be surprised if most don't use Rift-S or Quest 🙂
The game can be perfectly Revived, but it does not always start on my rig - if the game fails to start, just try again and now it should work 🙂
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
09-07-2022 09:35 AM - edited 09-08-2022 08:35 AM
EDIT: Today the game started the first time - not sure what's going on, lol - but read below if you tried the game and it didn't start 🤓 😉
Btw, I thought the need to start the game twice was due to Revive not working properly, but it's the same with my Rift CV1. First time I start the game it closes and I'm back to Oculus/SteamVR Home, but it works when I try a second time. In short - don't give up too easily 🙂
The game works in solid 90 fps using Rift CV1 ss 2.5 with a RTX 3090. There's more SDE, but it feels like I can see all the fine details nonetheless - I had a great time using the CV1, but lcd wins this one 🙂
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"