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Walking in meta quest - Idea

balcerek
Honored Guest
It would be great to be able to walk in games without an any additional equipments like treadmill.
I think it is possible to achieve it with software upgrade. This is how I see it:
First, user creates boundary witch would have regular shape (rectangle), the initial position of user will be in the center of the rectangle. Regular shape of boundary could simplify tracking user's position. If user reaches the limit of boundary then he should just turn 180 degree, push the button on the controller so the view will turn the same, and the user will be able to continue walking forward
What do you thing about this idea, is it doable for facebook?
1 ACCEPTED SOLUTION

Accepted Solutions

kojack
MVP
MVP

I wonder if a smooth version would work.

  • Walk to the edge of the play space.
  • Hold a button
  • While the button is held, the world rotates with you.
  • Turn around (could be 180, could be 90 to walk along the edge of the space, etc)
  • Release the button and resume

This way there's no popping, whichever way you wanted to walk (like down a hallway) will stay in front of you as you turn.

I might make a demo and see how it feels.

Maybe also have it that when the button is held, it enables passthrough for the nearby floor.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

View solution in original post

21 REPLIES 21

kojack
MVP
MVP

One interesting technique is redirected walking. In VR it seems you are walking forwards, but in real life you are curving around. With a large enough area for redirection, the sensation of turning is more subtle.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

balcerek
Honored Guest

Those are quite simple ideas for enabling walking in vr, I dont understand why meta haven't implemented it yet

this idea requires larger space in order to avoid sensation, my idea can be used in any space but requires manual action. both solutions have con and pros. Anywyay walking in vr would be a game changer.

oculusness
Consultant

@balcerek  someone did this a while back on reddit - 

I was bored, so I walked from the Space Station environment to the center hub of the space station. ...

Four Rift CV1s, Quest 2, Quest 3, Lenovo Explorer WMR, GearVR

@oculusness  i don't see how it is related with my idea?

@balcerek  because they walked to the far side of the space station in a small room by going back and forth. It's in his description of how he got there. 

Four Rift CV1s, Quest 2, Quest 3, Lenovo Explorer WMR, GearVR

kojack
MVP
MVP

I wonder if a smooth version would work.

  • Walk to the edge of the play space.
  • Hold a button
  • While the button is held, the world rotates with you.
  • Turn around (could be 180, could be 90 to walk along the edge of the space, etc)
  • Release the button and resume

This way there's no popping, whichever way you wanted to walk (like down a hallway) will stay in front of you as you turn.

I might make a demo and see how it feels.

Maybe also have it that when the button is held, it enables passthrough for the nearby floor.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

@oculusness 

"it's in his description of how he got there. "

I don't see the description. Do I have to be logged in?

@kojack 

"This way there's no popping, whichever way you wanted to walk (like down a hallway) will stay in front of you as you turn."

sounds great. I wonder if this feature could be implemented by third party?