09-17-2014 11:38 PM
09-30-2014 06:45 AM
"treytech" wrote:
I specifically didn't use a jump scare, and I haven't seen anyone that got really scared from that part. Would you I rather take that entire scene out? Most good dark rides will make you feel out of control at least once - it's part of the thrill. Maybe I'll just keep the suspense up, but remove the climax where slender appears right in front of you. At most, maybe just make you think you saw him out of the corner of your eye. That slightly unsettling feeling is a prime example of the power the Rift has.
09-30-2014 08:09 AM
"Laserschwert" wrote:"treytech" wrote:
I specifically didn't use a jump scare, and I haven't seen anyone that got really scared from that part. Would you I rather take that entire scene out? Most good dark rides will make you feel out of control at least once - it's part of the thrill. Maybe I'll just keep the suspense up, but remove the climax where slender appears right in front of you. At most, maybe just make you think you saw him out of the corner of your eye. That slightly unsettling feeling is a prime example of the power the Rift has.
And still this isn't something I would want in an "educational" presentation of the Rift.
To be fair, I might be more prone to scares like these than others, so it's safe to assume that it strongly varies from person to person (and since it's so much stronger in VR, that should be taken into accont). I can't even play Slender, Silent Hill or other stuff like that on a monitor, so playing it in the Rift would probably make me stop sleeping with the lights out for the rest of my life 😉
Obviously there are more than enough people who like these games, and with so many horror games and experiences for the Rift in development, they definitely have a large audience. So instead of removing the scene, I'd suggest just to implement an "Smooth or Scary" setting at the start 😄
09-30-2014 09:52 AM
09-30-2014 10:49 AM
"bigmike20vt" wrote:
thanks mate.... either way this is some great work.
edit...
quick question, is that really a computer generated voice or is it a real voice messed around with?
if it is completely synthesised that is pretty cool... Things have come on since my amiga 500 text to speech!!
09-30-2014 02:37 PM
09-30-2014 08:06 PM
"spyro" wrote:
DirectToRift still doesn't work
09-30-2014 08:14 PM
"TobyM" wrote:"spyro" wrote:
DirectToRift still doesn't work
Same problem here; always launches to monitor rather than the DK2 in direct mode.
Specs:
Asus z87 Pro, i7 4770k, Nvidia 780 w/ driver 344.11, 16GB DDR3, Asus VG248qe w/ GSync mod (GSync disabled in driver), DK2 (SDK/Runtime 0.4.2, FW 2.12) Windows 8.1. I have a second monitor as well, which I completely disconnected to see if it made a difference and it did not.
Most direct titles work, though many I have to force DX11. Even while forcing DX11 this one does not. If there is any other info you need please ask and I'll be happy to provide it.
Thank you!
09-30-2014 10:09 PM
"treytech" wrote:
Hopefully I'll get some time next week to do some more research. Sorry for the issues.
10-01-2014 03:06 AM
10-01-2014 05:01 AM