09-28-2014 06:08 PM
09-28-2014 07:22 PM
09-28-2014 07:58 PM
09-29-2014 03:50 AM
09-29-2014 04:21 AM
09-29-2014 06:39 PM
09-29-2014 08:27 PM
10-01-2014 06:31 AM
10-01-2014 06:48 AM
Your code should run at a frame rate equal to or greater than the Rift display refresh rate, v-synced and unbuffered. Lag and dropped frames produce judder which is discomforting in VR.
10-01-2014 07:03 AM