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Why is it that they over spec VR Games ?

Umpa_PC
Rising Star
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?
Oculus Rift S - Oculus Quest 128GB
MSI trident 3 7RB-200UK Intel Core i5-7400 3 Ghz x2
MSI GTX 1050 Ti (4GB) & MSI Aero GTX 1060 OC (6GB) & MSI Aero GTX 1070 OC 8GB
16 GB RAM x2, 1TB HDD x2, 1TB SSD x2
Windows 10 Home Edition Version 10.0.18363 Build 18363, Oculus version 17, Quest Version 17
Fan Cooling by Zotac FireStorm - AfterBurner cause me problems.
28 REPLIES 28

Sneakygloworm
Expert Protege
It's probably recommended specs. Pc's are pretty weird in that a lesser cpu and decent ram and GPU will still keep up with a cutting edge PC (more or less) in VR. What i've found with VR is that if you can play Elite dangerous and DCS with acceptable frame rates (with Medium or High settings) you can play anything. Those two really do push a mid to high tier system and will bring lesser systems right to their knees. Also, the Oculus tray tool can save a lot of heartache if you can stand 45fps with AWS working. VR is still very much cutting edge so devs probably have to play it safe to minimise complaints. 

RuneSR2
Grand Champion

Umpa_PC said:

So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?



Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

SkScotchegg
Expert Trustee

RuneSR2 said:


Umpa_PC said:

So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?



Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps. 



I thought other HMD's have their own version of ASW? Or is that not the case?

Or do they have it, but it doesn't work as well for some reason?
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

RuneSR2
Grand Champion



RuneSR2 said:


Umpa_PC said:

So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?



Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps. 



I thought other HMD's have their own version of ASW? Or is that not the case?

Or do they have it, but it doesn't work as well for some reason?


Other hmds do have something similar, but it works really bad. Index has motion smoothing and I believe also another kind, but both work horribly. Tried everything in Stormland, but the lagging and reprojections are extremely easy to notice - and ruin the experience. 

Some other dude also complained that Valve had nothing close to asw yet. Asw 2.0 isn't perfect, but it's very close - strafing along a wall I get like perfect 90 fps, because I don't see any imperfections - now try to do the same with the Index when you're below 90 fps in 90 Hz  :#

Using Index I simply need solid 90 fps - or the experience is ruined. Using CV1 45 fps is just fine. So using CV1 I only need to render like 50% of the Index pixels, and I can do just fine with 45 fps. That's close to a 3-4x difference in performance requirements. And that's why - I think - I can play Stormland CV1 ss 2.0 Ultra - while that's a complete no-go using the Index. Maybe when I get a video card 4x the performance of my GTX 1080, but 3080 Ti might only be 2x (and 2080 Ti is 1.7x at best)... That's why I need the CV1 for the extremely demanding games and just got a spare one  B) o:)

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

SkScotchegg
Expert Trustee

RuneSR2 said:




RuneSR2 said:


Umpa_PC said:

So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?



Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps. 



I thought other HMD's have their own version of ASW? Or is that not the case?

Or do they have it, but it doesn't work as well for some reason?


Other hmds do have something similar, but it works really bad. Index has motion smoothing and I believe also another kind, but both work horribly. Tried everything in Stormland, but the lagging and reprojections are extremely easy to notice - and ruin the experience. 

Some other dude also complained that Valve had nothing close to asw yet. Asw 2.0 isn't perfect, but it's very close - strafing along a wall I get like perfect 90 fps, because I don't see any imperfections - now try to do the same with the Index when you're below 90 fps in 90 Hz  :#

Using Index I simply need solid 90 fps - or the experience is ruined. Using CV1 45 fps is just fine. So using CV1 I only need to render like 50% of the Index pixels, and I can do just fine with 45 fps. That's close to a 3-4x difference in performance requirements. And that's why - I think - I can play Stormland CV1 ss 2.0 Ultra - while that's a complete no-go using the Index. Maybe when I get a video card 4x the performance of my GTX 1080, but 3080 Ti might only be 2x (and 2080 Ti is 1.7x at best)... That's why I need the CV1 for the extremely demanding games and just got a spare one  B) o:)



Oh I see, I did not know this. Very interesting indeed!

I guess if Oculus was owned by Elon Musk he would have given his ASW software away for free to all his competitors! lol

I guess Carmack was the genius behind ASW then? Hopefully the other HMD manufacturers will catch up eventually.
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Ray_Sover
Expert Protege
The difference ASW makes on the Rift S can be enormous with some games.

I'm a huge Dirt Rally fan and have to drop the graphics to Low (which looks absolutely awful) without ASW to maintain close to a constant 80FPS even with an overclocked AMD RX Vega 56 graphics card. Forcing ASW to always on with Oculus Tray Tool gives a rock solid 80FPS on Ultra with 4xMSAA even with night lighting in the pouring rain.

There are some visual artifacts, most notably occasional flickering on passing treetops, but I tend to be looking where I'm going rather than bird spotting, so it's a small price I'm happy to pay.
Intel i7-6700K OCed to 4.7GHz (all cores) @ 1.37V with Corsair Hydro H60 Rev.2 liquid cooling | Sapphire Pulse RX Vega 56 OCed to 1.7GHz boost clock @ 1.05V | 16GB (2x 8GB) HyperX Predator DDR4-3333 CL16 RAM | Gigabyte GA-Z170-Gaming K3 motherboard | Win10 Pro 64-bit on 500GB Samsung 970 EVO Plus M.2 NVMe SSD on PCIe3.0 x4 | Corsair RM750x PSU | Oculus Rift S

Anonymous
Not applicable



I guess if Oculus was owned by Elon Musk he would have given his ASW software away for free to all his competitors! lol

I guess Carmack was the genius behind ASW then? Hopefully the other HMD manufacturers will catch up eventually.



In fact John Carmack is famous for his approach to free and open source software. He has released many, many free source codes over the years and also spent time assisting other open source groups with their work. Unfortunately he is now paid by Facebook and they own him and his software.

RuneSR2
Grand Champion



RuneSR2 said:




RuneSR2 said:


Umpa_PC said:

So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla.  With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact.  Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all.  Made the hairs on my neck and arms stand up when I was playing it - lol.

Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer.  I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.

Every VR game I have downloaded from the O store has worked great for me.  If your on a low spec machine like me, how do you find performance ?



Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps. 



I thought other HMD's have their own version of ASW? Or is that not the case?

Or do they have it, but it doesn't work as well for some reason?


Other hmds do have something similar, but it works really bad. Index has motion smoothing and I believe also another kind, but both work horribly. Tried everything in Stormland, but the lagging and reprojections are extremely easy to notice - and ruin the experience. 

Some other dude also complained that Valve had nothing close to asw yet. Asw 2.0 isn't perfect, but it's very close - strafing along a wall I get like perfect 90 fps, because I don't see any imperfections - now try to do the same with the Index when you're below 90 fps in 90 Hz  :#

Using Index I simply need solid 90 fps - or the experience is ruined. Using CV1 45 fps is just fine. So using CV1 I only need to render like 50% of the Index pixels, and I can do just fine with 45 fps. That's close to a 3-4x difference in performance requirements. And that's why - I think - I can play Stormland CV1 ss 2.0 Ultra - while that's a complete no-go using the Index. Maybe when I get a video card 4x the performance of my GTX 1080, but 3080 Ti might only be 2x (and 2080 Ti is 1.7x at best)... That's why I need the CV1 for the extremely demanding games and just got a spare one  B) o:)



Oh I see, I did not know this. Very interesting indeed!

I guess if Oculus was owned by Elon Musk he would have given his ASW software away for free to all his competitors! lol

I guess Carmack was the genius behind ASW then? Hopefully the other HMD manufacturers will catch up eventually.



Actually the ASW heroes don't include Carmack - it's Volga Aksoy and Dean Beeler 😉


Dean Beeler

Billedresultat for volga aksoy
Volga Aksoy

https://www.oculus.com/blog/introducing-asw-2-point-0-better-accuracy-lower-latency/

https://developer.oculus.com/blog/developer-guide-to-asw-20/

I think ASW 2.0 may be considered one of the most important inventions made by Oculus - sure they are not going to give it away for free - Index with asw 2.0 would be close to the death of my CV1 😉

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Eradicator99
Protege
FWIW, my rig gets much warmer playing games on my screen then it ever has in VR.  

Admittedly, it's a pretty heavy machine but I was under the false impression that VR required power....it does not appear to require anything inordinate but to process all that detail in an immersive environment must be using the 2080 pretty hard, but it doesn't get as warm as a screen game produces...why is that?


erad

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