01-29-2020 02:32 AM
01-29-2020 08:03 AM
01-29-2020 08:08 AM
Umpa_PC said:
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla. With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact. Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all. Made the hairs on my neck and arms stand up when I was playing it - lol.
Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer. I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.
Every VR game I have downloaded from the O store has worked great for me. If your on a low spec machine like me, how do you find performance ?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-29-2020 08:38 AM
RuneSR2 said:
Umpa_PC said:
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla. With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact. Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all. Made the hairs on my neck and arms stand up when I was playing it - lol.
Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer. I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.
Every VR game I have downloaded from the O store has worked great for me. If your on a low spec machine like me, how do you find performance ?
Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps.
01-29-2020 09:02 AM
SkScotchegg said:
RuneSR2 said:
Umpa_PC said:
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla. With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact. Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all. Made the hairs on my neck and arms stand up when I was playing it - lol.
Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer. I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.
Every VR game I have downloaded from the O store has worked great for me. If your on a low spec machine like me, how do you find performance ?
Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps.
I thought other HMD's have their own version of ASW? Or is that not the case?
Or do they have it, but it doesn't work as well for some reason?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-29-2020 12:46 PM
RuneSR2 said:
SkScotchegg said:
RuneSR2 said:
Umpa_PC said:
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla. With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact. Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all. Made the hairs on my neck and arms stand up when I was playing it - lol.
Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer. I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.
Every VR game I have downloaded from the O store has worked great for me. If your on a low spec machine like me, how do you find performance ?
Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps.
I thought other HMD's have their own version of ASW? Or is that not the case?
Or do they have it, but it doesn't work as well for some reason?
Other hmds do have something similar, but it works really bad. Index has motion smoothing and I believe also another kind, but both work horribly. Tried everything in Stormland, but the lagging and reprojections are extremely easy to notice - and ruin the experience.
Some other dude also complained that Valve had nothing close to asw yet. Asw 2.0 isn't perfect, but it's very close - strafing along a wall I get like perfect 90 fps, because I don't see any imperfections - now try to do the same with the Index when you're below 90 fps in 90 Hz :#
Using Index I simply need solid 90 fps - or the experience is ruined. Using CV1 45 fps is just fine. So using CV1 I only need to render like 50% of the Index pixels, and I can do just fine with 45 fps. That's close to a 3-4x difference in performance requirements. And that's why - I think - I can play Stormland CV1 ss 2.0 Ultra - while that's a complete no-go using the Index. Maybe when I get a video card 4x the performance of my GTX 1080, but 3080 Ti might only be 2x (and 2080 Ti is 1.7x at best)... That's why I need the CV1 for the extremely demanding games and just got a spare one B) o:)
01-29-2020 04:29 PM
01-29-2020 05:30 PM
SkScotchegg said:
I guess if Oculus was owned by Elon Musk he would have given his ASW software away for free to all his competitors! lol
I guess Carmack was the genius behind ASW then? Hopefully the other HMD manufacturers will catch up eventually.
01-30-2020 12:53 AM
SkScotchegg said:
RuneSR2 said:
SkScotchegg said:
RuneSR2 said:
Umpa_PC said:
So like The Walking Dead: Saints and sinners, massive specced game, i7 GTX1070 16GB - bla bla bla. With specs like that you would not think it would even start let alone run OK on my system, but it does - it runs very well in fact. Now sure everything is on low, but the graphics are stunning still. Game play is smooth as silk, no stuttering at all. Made the hairs on my neck and arms stand up when I was playing it - lol.
Now I realise, they want you to have the best experience and I am sure many people want that - I am happy with an OK experience running on my 'its OK' computer. I nearly did not bother because of the posted specs, and did not want the hassle of getting a refund - but boy I am glad I took the risk.
Every VR game I have downloaded from the O store has worked great for me. If your on a low spec machine like me, how do you find performance ?
Devs also normally target 90 fps. Using asw 2.0 you can play just fine using 45 fps in games with native Oculus driver support - like Saints and Sinners. This basically means you can get an awesome experience using hardware that provides 50% of the speed provided by the recommended hardware. Awesome right? But that's thanks to Oculus - using non-Oculus hmds you need those 90 fps.
I thought other HMD's have their own version of ASW? Or is that not the case?
Or do they have it, but it doesn't work as well for some reason?
Other hmds do have something similar, but it works really bad. Index has motion smoothing and I believe also another kind, but both work horribly. Tried everything in Stormland, but the lagging and reprojections are extremely easy to notice - and ruin the experience.
Some other dude also complained that Valve had nothing close to asw yet. Asw 2.0 isn't perfect, but it's very close - strafing along a wall I get like perfect 90 fps, because I don't see any imperfections - now try to do the same with the Index when you're below 90 fps in 90 Hz :#
Using Index I simply need solid 90 fps - or the experience is ruined. Using CV1 45 fps is just fine. So using CV1 I only need to render like 50% of the Index pixels, and I can do just fine with 45 fps. That's close to a 3-4x difference in performance requirements. And that's why - I think - I can play Stormland CV1 ss 2.0 Ultra - while that's a complete no-go using the Index. Maybe when I get a video card 4x the performance of my GTX 1080, but 3080 Ti might only be 2x (and 2080 Ti is 1.7x at best)... That's why I need the CV1 for the extremely demanding games and just got a spare one B) o:)
Oh I see, I did not know this. Very interesting indeed!
I guess if Oculus was owned by Elon Musk he would have given his ASW software away for free to all his competitors! lol
I guess Carmack was the genius behind ASW then? Hopefully the other HMD manufacturers will catch up eventually.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-30-2020 04:49 AM