It still needs a LOT of work, but I have been having a lot of fun building this. The game is called DAWT and is my first game on Steam Greenlight. You can see it here: http://steamcommunity.com/sharedfiles/f ... =490418708
For people in the Oculus community who just want to give it a go, I can send you a build to try out. Let me know what you think!
I was playing around with the camera scale last night and it really gave me some cool ideas. I think when a player is removed from a round in multiplayer I might fade to black, and then when I fade back they will be a ghost version of themself floating above the game board. During the fade-out I'll change their camera scale and that way they'll be able to watch the rest of the match play out from a better perspective.
I created a version for Oculus share and will be keeping it updated with the latest code. It will act as a demo. If you want to grab a copy, download it from the DAWT: Multiplayer Maze Action page.