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instead of teleportation in VR FPS..

Anonymous
Not applicable
I see some FPS VR games around where you point somewhere, get teleported there and shooting and doing stuff, then teleport somewhere else etc.. I did not get my device yet but it seems like a lame solution for movement to me..

Instead of teleporting to a place and suddenly finding yourself there, why not create cutscenes instead of teleportation where your character moves to the location and you control where to look and enjoy the scenery..seems more realistic to me.. Is movement by controller in 1st person disturbing in VR?
13 REPLIES 13

Amatyr
Protege
By the third time you were forced to watch a cut scene of your avatar walking somewhere, you'd be damned ready for teleportation as an option. Believe me.

What I think there should be is something more of an in-game solution to why you don't feel motion in your own body. Actually make the character a teleporter (instead of just having teleportation as a hand-waved movement system), say you're playing via a drone which is why when you look down you don't see any legs, etc and you don't feel motion yourself.

Movement by controller in 1st person in VR is the #1 way that some people feel nausea in VR. It's not global, it's not a show-stopper for everyone, but if you're making VR that should be accessible for all people you can't have it as the sole available control method.

Anonymous
Not applicable
I agree, it should be an in-game design solution..We should not expect to play assassins creed in first person VR i guess.. all this jumps etc.

SkScotchegg
Expert Trustee

Nacaryus said:

I agree, it should be an in-game design solution..We should not expect to play assassins creed in first person VR i guess.. all this jumps etc.


You reckon we'll never have the ability to do true FPS in VR then? I hope not. Would be awesome if some day we could play true VR FPS where we can walk and do everything we normally do with a controller. I'd love to play Battlefield and CoD in VR in the future.
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Welby
Adventurer
Hi guys!

I jumped in the thread because i think i could add something to the conversation.

I'm just going to release on 5th may our VR fps called Mind Unleashed,and pheraps you are a drone!

https://www.youtube.com/watch?v=RHsKKdBp_AE

http://store.steampowered.com/app/450740

We've done a couple of stuff to reduce motion sickness... We have rotation rachets (comfort mode to rotate your view with bumps on the gamepad),costant velocity and even some smart movements to fly (you can even fly with the jetpack in the game).

I know is somewhat "danger" to still induce motion sickness but i think that there should be games that try as best as you can to reduce/remove motion sickness and still give you freedom to explore.

Also,we have the Oculus Touch and the Vive so we're working on a "Room Scale" mode that will be more stationary but will supports motion controllers,so hopefully in the end everybody will be happy.

If you mind check the game on Steam (hopefully soon on Oculus Home as well). It will cost 2.99$ (+ 15% off the first week).

Anonymous
Not applicable



Nacaryus said:

I agree, it should be an in-game design solution..We should not expect to play assassins creed in first person VR i guess.. all this jumps etc.


You reckon we'll never have the ability to do true FPS in VR then? I hope not. Would be awesome if some day we could play true VR FPS where we can walk and do everything we normally do with a controller. I'd love to play Battlefield and CoD in VR in the future.



Well, how could we ever do what the ingame characters do? I dont mean walking, small jumps etc., cool stuff like rooling sideways, jumping from a roof to another, cool sword moves or other super fast stuff..It will always be limited..

Welby said:

Hi guys!

I jumped in the thread because i think i could add something to the conversation.

I'm just going to release on 5th may our VR fps called Mind Unleashed,and pheraps you are a drone!

https://www.youtube.com/watch?v=RHsKKdBp_AE

http://store.steampowered.com/app/450740

We've done a couple of stuff to reduce motion sickness... We have rotation rachets (comfort mode to rotate your view with bumps on the gamepad),costant velocity and even some smart movements to fly (you can even fly with the jetpack in the game).

I know is somewhat "danger" to still induce motion sickness but i think that there should be games that try as best as you can to reduce/remove motion sickness and still give you freedom to explore.

Also,we have the Oculus Touch and the Vive so we're working on a "Room Scale" mode that will be more stationary but will supports motion controllers,so hopefully in the end everybody will be happy.

If you mind check the game on Steam (hopefully soon on Oculus Home as well). It will cost 2.99$ (+ 15% off the first week).



isnt this is the same logic as flying in space in Eve Valkyrie ?  I dont have a clue, but walking and flying a space ship or drone are perceived different by our brain?

Welby
Adventurer
It's not much the thing to perceived to fly as drone or spaceship.. It's the cockpit and something physical relatevely close to your vision that can reduce motion sickness!

SkScotchegg
Expert Trustee

Nacaryus said:




Nacaryus said:

I agree, it should be an in-game design solution..We should not expect to play assassins creed in first person VR i guess.. all this jumps etc.


You reckon we'll never have the ability to do true FPS in VR then? I hope not. Would be awesome if some day we could play true VR FPS where we can walk and do everything we normally do with a controller. I'd love to play Battlefield and CoD in VR in the future.



Well, how could we ever do what the ingame characters do? I dont mean walking, small jumps etc., cool stuff like rooling sideways, jumping from a roof to another, cool sword moves or other super fast stuff..It will always be limited..


Well they've already designed the Omni Virtuix and Cyberith where you can walk around, duck, and jump, so who knows? They're quite expensive right now but hopefully if they can get them down to around £250 eventually then everyone will want one surely. :smile: 
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Anonymous
Not applicable
I watched Cyberith, its nice, but the games should be designed with the limitations in mind...i still cant imagine myself rolling sideways or back and forth..Playing hitman could be cool with Cyberith

centvrionIV
Protege
Some of us have no issues with traditional controls for fps games.
 https://www.youtube.com/watch?v=oMHI11MT4_Q   using Xbox 360 controller and Vorpx.
https://www.youtube.com/watch?v=lFiW-jWApfc ; using Xbox 360 controller and Vorpx.